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improziv

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  1. I was very surprised to see that after updating Logic X to 10.3.0, the problem with the Logitech M570 horizontal scrolling (with the mouse wheel) was significantly improved for me. It is much faster now. I wonder if others can validate. I suppose it's possible that something else in my system has changes simultaneously but I can't think of any.
  2. I just moved from Logic 9 to Logic X 10.2.1 . I too use the Logitech M570 trackball and I too am experiencing the very very slow horizontal scrolling when using SHIFT+scrollwheel. I've been doing Google searches and seen a few reports of this but no solutions proposed. Very frustrating as I'm editing radio material that is about 30min long. I need to be able to fly along the time line. Any workarounds or solutions would be appreciated
  3. OK - I found a specific solution that happened to work for my immediate project. I never noticed that EXS has a side-chain and can be used as a modulation source. I was able to load my sample into EXS and then assign two modulators using the side chain as the source - one modulating the relative level and one modulating the pitch of the sample. This will do for now. However - It's a shame that the side-chain capability is restricted to plugins that design it in. From what I read, Reaper has implemented this at the DAW level with a generic modulator that can affect any plugin parameter and can use several types of modulation sources including a side-chain audio track. Would be great to have something like that in Logic as well Thanks for letting me think my way out loud here. Hope this may be useful to someone out there
  4. I guess I wasn't clear enough. Sorry. Let me try again. Let's say that track A is an Audio track. No automation. Just audio. Track B is also Audio. Track B has an FX plugin. I would like the level of track A (not the automation - the actual level) to modulate a parameter of the FX plugin on track B. if, for example, the FX plugin is a filter, then i may want Track A *level* to modulate the filter cutoff of the filter that is on Track B. I need to be able to do the following on a current project - granulate a sound on one track and have its speed vary as a function of the level of another track that is running in parallel. If the FX plugin has a side-chain feature that specially addresses this, then it may be possible. From what I understand, in Reaper, the DAW handles this level of control and it's not dependent on the plugin. So - no, I'm not talking about using the automation of one track to copy to another. I need the actual audio level to be the modulator. I'm looking for workarounds in Logic because as far as I can see it does not have this built in. Am I wrong? Theoretical workaround: if there was a way to convert the audio level of a track into a Volume automation, then I can copy it to another track and modulate any parameter. That would be less elegant but maybe acceptable. Is there such a function? Thanks! Avi
  5. Is it possible to use one audio track volume to automate, say, a synth parameter on another track? I heard that this is quite possible in Reaper's Parameter Automation feature. Can we do it in Logic? Thanks!
  6. I'm afraid that won't work with all the plugins. Some plugins (Korg's, for instance) won't recognize automap saved preset when simply copied/moved to the regular (no automap) format folder... I found that out when contributing to the 3rd party plugins preset topic... Not happy to read this..but thanks for the information!... I'll have to test it with my projects. Do you have any other suggestions of how to "unwrap" automap from projects? I wonder how many people understood the dependency on Automap going forward when first installing it? I admit that I did not.
  7. Thanks Eric. Now that I'm paying the cost of not-realizing the implications of wrapping plugins as Novation did... I was hoping that there would be a way in the Logic database to change the name of the plugin while keeping everything else the same.... so that I could replace "myplug(Automap)" with "myplug"....in my projects... From your answer I'm guessing there is no such way. I'll have to do as you suggested unless some brilliant idea pops up in anyone's head. Thanks again Avi
  8. Hi - not sure if this has been asked before I use a Novation Impulse keyboard with Logic 9. I have a new computer and decided not to use Novation Automap on it. It was in use on a pervious computer. I ended up with older Logic 9 projects that call out the Automapped version of plugins. If I try to open up these projects on my new computer, these Automap-wrapped plugins don't exit and the project is "broken". I can open the old project on the new computer and re-assign the track to the base-plugin without the Automap. However, all the settings are gone. How are people dealing with this? Maybe if I had saved every plugin instance's state as a preset, then I could load the original plugin and load in the preset as a way of porting the track. Not sure if there is a better way like "assigning" the state of the Automap'd plugin to the base one? Hope my question makes some sense. Thanks, Avi
  9. Exactly the same case here. Doing post production for audio drama.
  10. It surely is. If the audio signal doesn't meet the string model's resonances the output will be very low. Did you try tapping at the microphone? The dull sound should do better than a triangle's tinkling. Yes, I tapped the microphone and got the string to respond. I also beat on a cardboard box and got it to respond. It's just hardly responding to even a very loud triangle hit. When you say " If the audio signal doesn't meet the string model's resonances" can I interpret it to mean that if the string was tuned to produce a high pitched sound, then the triangle would interact with it better? I thought I would be able to use an audio impulse as a "pick" object of sorts but I guess it doesn't work like that. Cheers, Avi
  11. Hi, I'm using an audio track as the "external" source in Object 2 of Sculpture. It works as has been demonstrated in various threads. My question is more specific though. I'm using Logic 9 I'm trying to use an audio track (or live audio via a mic) with me striking a steel triangle as the impulse to vibrate the string. I want to generate a bass note whenever the triangle chimes. I get practically no response at all. I know that my setup works because I can simply select another audio track from Sculpture and use, say, a drum track as the trigger and it works very well. This has me wondering what are the characteristics of the input audio that are needed to make this work? At first I thought maybe I needed a very clear transient but with a metal striker hitting a metal triangle there is one hell of a transient. Then I thought maybe the amplitude has to be high but it doesn't work even if I crank the gain as high as can be on the audio track. Is it frequency-dependent then? Is the issue that the triangle is a high pitch sound? Or perhaps the duration of the impulse? Something else? I'm not against pre-conditioning the external audio (other plugins?) as long as it can be done in real time but I need to know what to shoot for. Unfortunately the Logic 9 manual says almost nothing about how the external input is interpreted and processed. Any ideas? Thanks Avi
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