rainstick wrote:yeh it's pretty low as the gain i usually have over the stereo out (which is on +13) is muted..... Ill bounce them all down, then bring them into a fresh project, normalize them and convert them to exs instruments....
* edit - i should probably just normalize when i bounce shouldn't I, ? I'm s#!+ !
Eriksimon wrote:16 bit for simple (drum) sounds, 24 bit for any tonal stuff.
David wrote:Eriksimon wrote:16 bit for simple (drum) sounds, 24 bit for any tonal stuff.
I'm sorry but that statement does not make any sense. Bit depth has no relation whatsoever to the type of sound (drums vs tonal). It only affects the dynamic range, which is the dB range between the noise threshold and the clipping level (0 dB FS). 16 bit approximately gives you 96 dB of dynamic range, while 24 bit gives you about 144 dB.
96 dB of dynamic range should be enough for most music production applications where you can liberally get close to the clipping level - I somehow doubt that any samples, tonal or not, have more than 96 dB of effective dynamic (dB range between the softest musical sound and loudest musical sound).
However maybe your samples need overhead. For example an orchestra sample library, where the pianissimo samples are actually recorded much lower than the fortissimo ones. Let's say, for the sake of argumentation, that they were recorded MUCH, MUCH lower. Let's say 70 dB lower. Now if you have a 16 bit sample library then that means the pianissimo samples are having an effective dynamic range of 96 - 70 = 26 dB. Not much. If the listener raises their volume in the pianissimo section, they'll raise the noise floor. In that case it can make sense to use 24 bit samples.
Eriksimon wrote:"Does not make any sense" almost sounds like you are trying to pick a fight though.
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