I routinely encounter heavy amounts of crackling/popping sounds when using a combination of EastWest PLAY-based orchestral sounds in conjunction with Kontakt-based orchestral sounds. Now, this generally doesn't occur as I'm creating a new piece of music from scratch (meaning that I'm not using a template, so I'm loading up sounds as I need them, one at a time). But when I recall that project at a later time, playback often results in an incredible amount of sonic artifacts even under light loads/thin orchestration. (BTW, my buffer size = 128).
[ EDIT: to hear an example of this, scroll down a little bit to find my post with the attachment called "crap.mp3" ]
Sometimes the problem gets so bad that the music is unintelligible. In the worst case scenario, playback will go into "slow motion" and what I hear is a smeared stream of semi-musical static. And occasionally this will occur while in the midst of building a new track, contrary to what I said above. Anyway, usually I find that one core is spiking, similar to this screenshot:
Some of the remedies I've read about included:
- taking any currently record-enabled instrument track out of record (doesn't work here)
- increasing buffer size (not practical, because then I can't play sounds in time)
- creating a new track assigned to "No Output" and selecting it (only seems to work sometimes)
Well, I think I've found a bit of a solution. It's not perfect, but it alleviates these horrible artifacts from being produced during playback:
• Create a new instrument track, but don't load it up with any instrument plug
• Select this track prior to playback
While this won't alleviate crackling/popping during recording new parts, it at least allows for artifact-free playback. As you can see in this screenshot, the CPU distribution has been significantly shifted to two other cores when this track is selected:
Alternatively, creating an audio track and selecting it (but not record-enabling it) seems to have a similar CPU-load-shifting effect.



