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Chasus

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  1. Hey thanks for the reply! It's mostly Reverbs, EQ and delays some of which are automated all 3rd party. 2bus also has processing on it. I'm guessing there's no way to split the workload on the sends and busses? =(
  2. Ok so update: I figured out it processes all my sends on one core. I have no idea how im gonna fix it but I found the cause lol
  3. Hey Guys, So I know this is a problem with Logic but as of yet I haven't found any work around (specifically for this project). As we know the selected track will be processed to one core from my understanding. But, in this project no matter what I do the final core is at a constant 90-100%. It's a mixing project so no need for latency compensation for recording or playing. If anyone has a work around or some sort of magic trick it'd be greatly appreciated lol. -Almost all tracks are frozen(expects for 3) -Empty track selected Settings: -1024 Buffersize - 12 core process thread - Large Buffer range - playback multithreading - 64bit Summing -Playback rewire Macbook specs: 2018 MacBook Pro 15" 2,9GHz 6core i9 32GB DDR4
  4. Just the kick via a no output bus. I have no idea it issn't a consistent problem either. Today I was working on another song essentially used the same routing without issues. Confused assent even the word anymore lol.
  5. Hey guys, Currently I'm at a complete loss so I figured I'd try my luck here. At the moment I'm running 2 I/O inserts ( one in the drum bus, one on the 2bus) and I'm getting a 2nd (really low in volume) non latency-compensated signal from my drum bus. Now, once I disable one of the 2 I/O inserts(doesn't matter which) the signal disappears. Even with ALL the busses muted I still get the signal coming through until I either mute one of the drum channels like the kick or remove 1 I/O insert. I have an UAD Apollo 8 as my interface and the current gear I'm using are the Drawmer 1978(Drumbus) and 1976(2bus) All the drums (kick, snare,clap ect) go to the drumbus and the drumbus goes straight to the 2bus(Stereo Out). I/O insert is pinged (+1 sam) All channels in UAD Console are Muted. All tracks in this project are software tracks. I'm lost lol If anybody could help me out that'd be great. Thanks!
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