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Trigue

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  1. Simon 10x for the answer. I tried that option but it don't works. The only working way is to move the delay region with some -ticks. On the different plugins it seems to be different too. -1 ticks or max -2 ticks works fine. It is not so bad that first transients are cutted off. These are some low frequencies, that I cut normally with EQ. It seems for now to me that is computer problem maybe. I never used real Mac I am using good working Hackintosch from 2010 Model. However it needs to exchanged too. I still can work on it but it pretty old.
  2. Hello all, I have question about the Latency in Logic X. I have the problem on the picture: When I try bounce, the transients are starting not exactly from the beginning. I tried many options, Low Latency mode and from Audio/General plugin latency. My Question is there an option or why to avoid this late starting of the transients, because I can move the Audio file only manually and this is a lot of work. I tried with some delay of the Region, but there is no way to calculate how much ticks I need. I must move the region manually again.
  3. It is nice to be creative and create every element of the track alone. You can create the drums percussion almost with every synth on the market. But really, it is necessary to create your own drums? There are enought samplepacks on the market for cheap and there are a lot of free samples too. With single adjustment in Samplers like Ultrabeat or EXS24 some enveloping or pitching, add some filtering you can turn every drum Sample in good sounding drum. However I use Mostly FXpansion Geist2 and Battery of NI. Edit: I create my own drum kicks with Sonic Academy Kick2, this is the only one drum that I prefer to create , to stick better with the rolling base line of psy-trance music, I use sampled kicks if I want to make some drops/Impacts with Reverb and Delay. For Kick rolls I am Sampling my main kick with EXS24. I am taking the other percussion elements from Sample Libaries most and load them in to Sampler for editing. If there is not needed an editing I drop the sample directinto the seq. window.
  4. GeeCee89, 10x for the answer I thought so, but I asked to be sure.... steveLpx1.... Well, how I said ... I am trying to avoid the use of freezes, live instruments, audio tracks with inserted effects in the final bounce. For the momental work the freezes are really useful. It is because there is a latency. And this latency can affect your mixing. You can check the latency out. 1. When, bounced an instrument track as an audio track 2. When bounced an audio track with insert effects. 3. You will see that, sometimes ( mostly always ) the waves start not exactly on beat or with some milliseconds before or after the exact on beat quantize or they are quantized as not exact for more groove.... Not how you wish they to be quantized . This can affect your mix . 4. More plugins as inserts increase that latency. This is, what I am fighting against. 5. For that reason I bounce a clean audio track with no inserts as final element in the mix. Because the freezes include that latency from the plugins. It is a little bit more work, sometimes when you need to quantize a lot of audio files. But this is the reason, we the producers are living,...... Get better final results Sometimes, it can be really stucky, when you have a compressor as an insert and need to decide at what volume level to bounce. Because, the higher volume level increase the compression, the lower volume level decrease it. And you can get on the clean audio track not the result, what you are waiting for from the compression. You will need to change the compressors settings. For that reason never forget... Always checking, checking, checking, trying and testing ! Close your eyes and thrust your ears. The people on the dance floor will not watch at your project in Logic, they will hear it only .
  5. Hello, I want to ask does it makes a sense to freeze audio tracks, if there aren't any kind of inserted effects on the channel ? I asking this, by the way I am working... 1. I create a sound with a synth or sampler 2. When I am ready with it, bounce the file on audio track. 3. I start to processing, putting some effects, eqing.... that audio file if needs... 4. When I am ready with the insert effects, I bounce the processed audio file again. 5. The new effected track is the track, that I leave in project, the other are just hidden. If need some rework later I can easy turn them on and make some corrections. 6. However I am working on several elements of the project at the same time, on this way....not one by one. I am using this method to avoid any kind of latency, save CPU. Because freezes tracks take not CPU, but Memory yes. Its really bad, that there isn't a option to freeze bus Aux channels, where you have Verbs, Bus Compression, Delays....
  6. 10x for the replay, I started to play with a little bit, for now I don't build such a complex sounds.... but the results are different sounding, when I compare the same element created with another instrument. This is, what I am searching for now. However the new Omnisphere 2.5 just came out, the creativity with Alchemy, will wait some months for now. However from the Logics intergrated instruments I am using only ES2, EXs24 ( like a a kick/snare roll instrument . ) and the Alchemy.
  7. Hello, I finally will give a chance to integrated Logics Alchemy. I am mostly Omnisphere user. I have a lot of banks, for any Sample-Wavetable based Synths of that kind, I am using other similar Synths like Serum... Icarus.... I never used the Alchemy before, but heard, that the new version of Apple is really amazing, and can reach a lot.... I am not using ready presets, but I am checking them too look how are the sounds build for inspiration. After that I am using the that soundsorces to build my own sounds. Well, when I checked the older banks for Alchemy, I figured out that they have extra folders in Libaries( Alchemy folder in Application support), these kind of folders are WaveLFO WaveOSC and etc... I tried to open the files via Logics Alchemy, or to put them in user/ Audio music App/ plugin setting/ Alchemy, but seems The Logic Alchemy don't recognise them... Is there anyway to integrate these kind of old presets for the modulators of the instrument or not ? Because all banks (presets and samples), that I have for the old Alchemy works on 100% in Logics Alchemy....
  8. Of course, knowing musical thinks better and in small details is a big advantage. I can create kicks with any synth that I have. Sine, or Sine triangle kicks and use some noice as click hihat effect. In my kick collection I have my own kicks too.. But I noticed, that I need a a lot of time to create a kicks, sometimes week or 2. Not because I can't create it, but because I am not sure about how it should sounds. For example, don't want to change it after 4-5 days again. But I noticed, the best combination, in case that I don't have the right kick sample of my idea in my head, is when I create my own kick and with layer it with another ready kick sample. Well, good composer and musician create their own world. It is drawing a picture of something, or drawing such kind of envoriment. And when the listener hears it, to feel that envoriment what u created, the story, what u as musician want to tell him. Of course, when someone talks to u, when he talks to you a bullshit u will not listen to him. The same is here As a musician u want to create a story, a picture and share it with the listener.... It will be more interesting if it's has a sence I am not talking about the musical skills or the producing skills, it is all about how true your story is ...... and what brought you, that u want to tell that story to the world.. behind and beyond the music... How I said for the psychedelic music , movies or games are good inspiration as a starting point
  9. How about, I have preselected kicks, over 150 may be chopped from different sample libaries, in keys what I like F, E and D, or close to that keys ... I still really think spending time on kick creation is useless I prefer to spend more time on my Trillian or Omnisphere to create the base line and try my other favourite synths, for other important parts of the track like a massive, Zebra, Serum or Dune2 or Spire. However I never used the Alchemy, didn't like that instrument from the beginning. But, after apple took it, soon I will give it a chance, to check out what I can get out from it. But I will try to create atmospheres, fx or leads with it, definitely not kicks I think it can be more usefull there But for one , you both are right , spending more time on sound creation ( on the instrument ) will save you a lot of work in the mixing process. But when I don't like some frequency I simply cut it out, and if needs to fill up that hole I simply take the sound from another soundsource and layer it. For example I am tunning only the kicks, not snare highhats and other percs. Oks, sometimes toms, but I don't use much such kind a percsussion. I prefer to fill up the track with synth fx than using percussion. When u travel on a space ship u don't hear bongos, toms, congs and etc. You are hearing squelches, alarms, noises and different kind of robotic, machine sounds
  10. Well, if the track is key of F. I take that low frequencies of the kick 43-44 hz and boost it up. After that I boost up the base line around 87-88 Hz and this is loudest part of the base line. As a volume level the of the base line is 2-2.5 db lower than kick, if needs I set Multiband compression on Kick and Base and of course eq shaping. The point is I want that 1 octave higher wave from the base synthesiser, it is very important to fill up the sub, because normally I would cut a little bit the the kick drum on 87-88 Hz, to create a space for the base line, and on the next octave I will completely make. deep cut. the mids and the highs of the kind base line are normally are lowered.
  11. Well, how I see it is a kind of working on genre music style. In the progressive psychedelic music, as a pretty new style of the psychedelic trance genre, there are some new issues on the baseline and kick. The most used baseline types are rolling base line from 3 notes ( kick first note, 2 3 4 note Base line )or off beat base ( 3rd to 4rd note ) from sawtooth or pulse wave ( mostly saw ). Where the velocity of the rolling base line is around 90 to 110 on the second 2 notes of the base line and from 40 to 60 on first one, the velocity is modulating the low cut filter to opens up of the base synthesiser. That kind of the tracks have mechanical sounding identical ( the same ) during the whole track pumping up kick and base, because the other elements of the track, appregios, leads, fx, textures, atmos, have the idea to bring a spacy feeling, robotic sounding to the listener. Even the voices, used in such kind of tracks, are dialogs from movies, games or some talks about science, space, universe, drugs and etc. And yes, it is all about the phase where, the sine from the kick on the second division meets(overlaps) the first note from the baseline ( saw or pulse ). Simply listen on youtube some progressive psytrance music and u will, understand what I am talking about, that K+ B should be married The gender don't count
  12. Oks, lets test it ! 1. Original Kick drum in tempo 142 bpm, after rework it, is now in 138, in key between A# and B . https://ibb.co/grwKW5 2. Tuned to F with Ultrabeat. https://ibb.co/c2YcJk https://ibb.co/dvw8PQ 3. Tuned to F with Flex Autoslicing. https://ibb.co/kc6mB5 The question is where is my Sub gone when using Ultrabeat ? Isn't it all about that, the to set right that low frequencies together in Key with the Base line as a perfect kick + base sub, like a married man and woman Edit: the Image don't work ....
  13. Well, I don't choose a sampler, cause the way of my work. When I am mixing I convert every sound in audio. Synthesizers and samplers, don't play every time the sound on exactly same key, there are some differences with some cents from the original key. They result some latency too, so I noticed it, converting it on audio regions and the sounds are not exactly on the beat, when it needs.It can results some troubles in mixing. I tried now the flex pitch, but it seems I lose a lot of high frequencies of the kick it sounds very different.... Probably, I will use automatic option in the future. It is all about to tune the low end of the kick. Mids and highs of kick are not so important, cause I make usually eq cut on them. I dont like ultra beat, cause it is a synthesiser, it don't simply play the original sample, it is syhtesizing him. Playing samples via ultra beat results a little btt different sounding on the samples. I use for my drum loops Geist2, this is the best drum sampler on the market, completely fill up my needs. Exs24 is not bad sampler at all, but for kick drum I noticed, to get the result what I want, should mess around with the length of the midi note and with the envelope and than convert it to audio.... too much work time wasting. Better I create my own kicks with Sonic Academy Kick 2., too much work.... time wasting.... There are a ton of good sounding kicks around. Base line + Kick are converted in mono audio files on one mono group channel. But for some filter effect I use different stereo channel with recorded Base + Kick audio region in stereo. However, I use the same Kick as stereo audio file in one one ExS24 Kick instrument, of course the tuned mono kick (converted in stereo), when I am creating some kick rolls, or changing the kick pattern on some bars. These kind of audio regions are not so important element of the track, and they should be heard very shorten. When it needs, I make some editing to put them exactly on the beat.
  14. Hello everyone, I am producing a psy-trance. Till now I used Instruments ( Samplers ) to tune my kick Samples. But after the new tuning features of Logic 10.3.2. I want to do the job with flex tool, cause I like the results, and to tune the kicks with a samplers, has some disadvantages, when using midi. I prefer to drop the audio file direct in the sequencer less work, than using a sampler to tune. I am really not sure about the kick drum what option to choose , it is a synthesised sound... I am doubting between Flex Monophonic, Automatic, Slicing. Which one flex option is the best to tune the kick in to the key what u need? 10x in advance !
  15. I solved my problem. Simply went propellerheads homepage http://www.propellerheads.se/download/index.cfm?fuseaction=get_article&article=rexsharedlibrary . Followed the steps for shared Libary 1.7. Restarted my Computer. After that opened project in Logic X, Files still not found. Removed the rexed instruments with missing audio files. Reloaded the instruments again, and saved the project with different name. After that everything works and load fine. When I save and reopen my project. PS Logic Pro X seems still to be a lot of buggy........
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