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caronte23

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  1. We would need a bunch of conditions.. like 1. If a note is playing (either note off hasn't happened yet, or sustain pedal is still letting it play), then it can only be retriggered by the same key that triggered it. (note 2 gets sent to nearest available free note) (would solve the problem for legato and for chords stabs) 2. if 2 or more notes are played in a rapid succession they cannot trigger the same note. (would solve the problem for staccato) In theory is not that complicated, but I'm sure programming it might be a bit more laborious XD
  2. I'm guessing it's not that easy? If you think about it this would kind of be the ultimate "piano lessons killer" XD
  3. Hi everyone, a friend showed me a very nifty feature in cubase which I don't remember what they call which basically lets you switch between different chords (that are user definable). So you can map out a bunch of chords to your lower octave let's say, and then you switch between them with a single keypress and arpeggiate or play however you want the notes from that chord across all the remaining octaves.. I've managed to create a patch that does this in ableton using scale plugins grouped in a multi intrument but is a little convoluted and there's still an issue I'd like to solve. Let's say you've mapped a Cmaj7 across the keyboard so the only playable notes are C E G and B and all the other notes just play the nearest C E G or B; if you alternate between a C and a C# you're going to get just a repeating C note which in most cases wasn't the intention, you most probably in that case wanted to arpeggiate between a C and an E or a B and a C. So ideally it should be a dynamic system where the pressing of different keys never results in the attempt to reproduce the same note by the computer. Does anybody know if there's something that does this already ? Or how to go about it in the scripter ?
  4. Thanks man, you're a legend! XD Mod matrix was exactly what I needed
  5. Hey everyone, I'm in the process of sampling some electric pianos, I'd like to make some stereo presets as well where the voices are panned left to right from low to hi or viceversa. Is there a quick way to do this that's not editing each sample's panning one by one? I also have multiple velocity layers, so it would take a very long time!
  6. Well, as I said though it's the same setup and everything, just a matter of reopening the session the next day. I suspect it works well as I add FX in a mix and I keep saving, but if I the close the session and reboot the system it suddenly crashes all the time.. I'm working in Logic Pro X latest update, Mac Pro 2009 Motu 2408 mk3 converters with motu PCIe 424. Most of the times at 44.1k 24 bit As I mentioned in a recent project on which I had worked accidentally at 64 Buffer size during mixing it also happened, even if I went up to 1024. In other words it was working flawlessly (not a single crash) at 64 and then the next day it wouldn't work even a 1024..
  7. I always failed to understand this, why does a session work flawlessly, then when I open it again the next day Logic can't handle it? I mean not a single error message yesterday and today it's all the time.. also without noticing yesterday I also had the buffer size at 64, cause I had left it for a rec session, today even at 1024 it still can't handle it.. :/ Really strange, I've always had this problem with logic, ever since I started using i from vers 8.
  8. No everything's connected properly, it's acting very very strangely, basically I put it on a track ex. bass, and works like a charm, then I bounce that track and move to the next (I'm using an hardware comp and saving various bounces) and I havn't tried all of them, but when I try a room mic (I really want to compress ) it mutes, and then if I try putting it back on a track onto which it worked before, now it doesn't work anymore... on any track... After a few tests I'm noticing it just freezes up with the room mics... even if I save them as new files, start a new session and import the new files still same problem...
  9. Hi guys help me out with this please, for some reason I can't seem to be able to use the I/O plugin, if I start a new session and open an apple loop and put it there it works, but on my project that's at a different sample rate inserting the plugin mutes the signal, my soundcard meters don't even show any activity.. on a Motu 2408mk3
  10. Yes it's a bit annoying. You have to create an IAC bus and set it as the MIDI Destination of your External Instrument. That in turn brings the MIDI (from the Modulator) back to Logic's input. Now in the click and ports layer, cable the IAC bus from the Physical input object into a transformer to change the CC#, then into an instrument or a multi-instrument to route it to your synth. Let me know if you have more questions! Oh k got it, but do you know why these port numbers were not implemented?
  11. Thanks, nice workaround, but the question that arises is.. why? Such a small but annoying problem.. I'm also trying to figure out a way to make a midi effect device in scripter with knobs with an assignable cc output to control hardware devices and do easy mouse automations etc with devices without midi out... but unfortunately I don't know anything about programming and javascript... Edit. I'm trying your workaround but I imagined it was easier, could you maybe help me with a brief walkthrough?
  12. Hi everyone, I'm trying to use the modulator midi effect to modulate a parameter in my external synth. Everything is very straightforward, however from the destination selection menu it's not possible to assign CCs 32-63, and my synth's modulatable parameters are all within that range... any clues?
  13. Hi everyone, I was intersted in doing this if it's possible, I want to control an external synth's parameters via midi creating a simple GUI.. The smart controls don't allow me to assign cc parameters to the Midi out, so I figured it could be done in a midi plugin placed prior to the external instrument plugin.. I've been tring without success, could anyone help me out?
  14. I've been looking over and over that template, I think I get it, except for the meta mapping part, how does that transformer prevent the last one to output only F#1...? What's the logic with meta..?
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