Playing around with Alchemy, and other synths, since updating to 10.2 has been fun - except for the fact that whenever I play a note, it is accompanied by some terrible static. It sounds like it's clipping (it's not, at all) or like there's a random static through all the sounds. When I bounce the sounds, however, the static is gone. Did not have this problem in previous versions.
Some other details:
-I just checked one of my old project files that has tons of software instruments in it (at least 20 tracks) - no sign of the static.
-When I add an Alchemy track to this project file, that track has the "static sound." None of the other tracks have it
-When I make a new project file, every software instrument track has static in it.
-SOMETIMES, when I turn the Alchemy plugin OFF, the static disappears from other tracks. I cannot reproduce this 100% of the time.
-When I bounce the track, there no sign of the static.
I have tried
-Low latency mode
-Restarting the computer
-Looking through other project files for sign of the static
-Switching from I/O Buffer of 64 to 32 made it worse; from 64 to 128 seems to have made it better.
TL;DR: Synths, during live playback, have static running through them. Upon bouncing the static is gone. Did not have this problem in previous versions.
Is there a setting I need to change? This is quite annoying
Thanks!
EDIT: I am editing this post as I gather more information.
EDIT 2: TEMPORARY FIX Switching from I/O Buffer of 64 to 32 made it worse; from 64 to 128 seems to have made it better.