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hermitcrab

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  1. Hi David Wondering if youve had a chance to take a look at my linked project please ? Cheers Peter
  2. Project 1.zip Thanks for that David. Please mute track 2 ( midi ). All audio finger clicks are audible as two clicks ( using both hands ) very close together. There are 7 pairs of them. I used ' replace or double drum track ' to create track 2 midi. Pairs 1,2,5 and 6 are not reproduced as two separate midi notes, just one long one. Setting relative threshold to minimum does not change the midi produced. Pairs 3,4 and 7 do result in two midi notes due to the longer time between each hand click, but again the first midi note is too long and goes past the position of the second transient. The second midi note is then off. This could only be used with simple well spaced drum patterns. I am new to logic but using the audio editor ( clicking on track waveform ) to analyse and create flex pitch data produced the same transient detection and using it to create midi data resulted in only one note for the whole audio file. if you know other methods or workarounds i would appreciated it. Peter
  3. David, Sorry, It just showed one midi note below two close audio hits at 11.25. I cant work out how to share file here. Could you tell me how to please ?
  4. Hey David, thanks for help. please go to 11.19 where he describes the drum replace issue Just converting very quick finger taps into mac mic also shows the issue. I did try analysing in audio editor and it nailed the transients but when converted to midi it didnt do it right at all for me. ideally I want an audio to midi drum trigger plugin that can do zero latency in real time. That is what i use in reaper fx chain before bfd 3 and it works great for providing real time drum VI from finger tapping drums into two mics. I assume logic does not have this plugin ?....i cant find one. I think i was wrong about cubase. It does drum replacement great but AFTER processing i think. i would be happy if logic could replace fast flams after recording, but it doesnt seem possible without 3rd party plugin. Any help appreciated Cheers
  5. is there any simple plugin or work around in logic for this please ? Its a bare bones simple little plugin in reaper and cubase ... Any 3rd party ones .. Catalina may block them now though ?
  6. Hi all Im currently demoing lpx and want to move from reaper but have a problem... The ' replace or double drum track ' feature / plugin in logic cannot detect close together transients at all or reproduce midi velocity with any accuracy. I thought it might be a bug so i watched the music tech help guy video and same issues where shown. I am coming from reaper and cubase, both of which have drum trigger plugins that do what i need. I was hoping to move fully to logic but i start all projects with drum triggering audio to midi. Is there any way around this in logic ? Really disappointed this plugin does not work properly. I would have to start projects in reaper and then transfer them just to get going which is a pain. I noticed drumagog is still around but its expensive and my main reason for switching to logic is to avoid 3 rd party plugin issues. Any help much appreciated CHeers
  7. Hi all New to logic but cant get any reliable or detailed transient detection using either of these methods in 10.5 and occasional!y audio grays out and will not play. When it does create midi data it only makes one midi note when 2 close transients are together and have tried all parameter changes. Is this a bug please ? On catalina 10.15.5
  8. Hi all, new to logic, Does the i/o plugin ping work correctly now ( i.e is sample accurate ) for hardware parallel processing please ? I am disabled and will be some time before able to check this. This link from 2016 suggests there might be an issue ? : https://www.gearslutz.com/board/apple-logic-pro/1098143-logic-x-i-o-plugin-latency.html Only cubase was sample accurate for me which really helps so wondering if problem. Any help appreciated Hermit.
  9. Thanks very much. Just checked and you are right. Thats great. It took me years to figure that out in reaper and logic does it by default. Awesome.
  10. Hi all Just got lpx but coming from reaper which had preferences option to not process muted tracks. This saves huge cpu when soloing tracks especially in large projects. Long shot but is this possible in logic please ? Any environment workaround possible ? Cheers Hermit
  11. Many thanks jamie. Will try it when get logic but looks like i will need bfd 3 for my purposes. Cheers
  12. Sorry i was mistaken. Bfd 2 had 96 velocity layers = samples, bfd 3 has less at 80 from a quick search. Both have over 3 times the samples of bfd eco which had 24. With eco most of the samples were grouped in the quieter region of velocity resulting in too few at higher velocity with the result that you had to be very precise with midi velocity otherwise it was too quiet or too loud. This made it very time consuming and reduced expression so would like to avoid that in logic. David did mention one having 59 samples which sounds more promising although more would be an advantage. I suppose it also depends on how they are spaced over the 127 range. Cheers
  13. Ah ok thanks very much to both. I use microphones to close record finger drums tapped on resonant hardback books, do a number of different passes for different kit parts , convert audio to midi then put all midi parts onto same midi track. Is this possible in logic please ? ( had to do a few things to get to work in reaper ) Using this method i found bfd 3 to be much more dynamic and so easier to set the midi velocity levels for realistic analog sound once in midi as i found fine tuning midi after recording to be essential for this. I assume it would be same even if using drum pads with very few velocity levels. Do at least the snare, kick and toms have 127 sample levels in producer packs please ? Muchas gracias
  14. Hi, I used to use reaper and bfd eco vsti drums which had around 24 or 32 (?) different velocity sample layers. Cant remember exact amount but compared to bfd 3 which had full 127 samples per each hit , it was much easier to get bfd 3 to give a more dynamic sound due to number of samples available compared to bfd eco. I am moving to logic pro x soon and would like to know the number of velocity layers of samples available in drum kit designer please ? As in are there actually 127 different velocity samples for the same hit / kit piece hit or a reduced amount like bfd eco ? I read the user guide and could not find this info. Many thanks
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