Jump to content

TripleYoThreat

Member
  • Posts

    46
  • Joined

  • Last visited

TripleYoThreat's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hi! Wanted to comment here instead of making a new thread. I understand all the points but what if it is needed to be that way, regardless of reason, it's simply not possible? Bouncing them track by track doesn't do the same effect as feeding them all and exporting the tracks (even with busses) skips the master out. Well, what if someone simply wants the master out on it? Like above user, it's an integral part of my mix and almost needs to be heard that way to even make sense. Is it possible now with the newest logic? In this current case, I have a limiter on my master out and without it, it's peaking a bit. Not too big of a deal now but when I use Ozone I can see it being bigger.
  2. I think it might have something to do with playing it from the top, and what the limiter+other plugins go into the next part carrying. Playing it from the top I can hear that clip, but sometimes I don't. I bounced it like 10 times, listening for that particular sound and eventually let it bounce when it wasn't there. I wouldn't call this solved but adding to the discussion here.
  3. Hi all, hope you're doing well! I'm having a VERY odd problem. On playback in my project, the intro sounds smooth. There is no clipping, clicks, or crackle. On bouncing, my MP3 and WAV have this clip on an ess sound about 9 seconds in. Naturally, my first thought was to try a realtime bounce with second cycle pass. When it played for the realtime, I heard it again. Just from the playback during realtime, I was able to hear those clips / clicks again. I read another thread here about the same issue, and I tried the fixes mentioned there - resetting the audio engine, latency compensation to all. No go. I'm so confused how something is smooth in regular playback yet when played back for the realtime bounce, it sounds wrong. Any help is much appreciated. Thanks, Trip
  4. Hi all, hope you're doing well! I'm having a VERY odd problem. On playback in my project, the intro sounds smooth. There is no clipping, clicks, or crackle. On bouncing, my MP3 and WAV have this clip on an ess sound about 9 seconds in. Naturally, my first thought was to try a realtime bounce with second cycle pass. When it played for the realtime, I heard it again. Just from the playback during realtime, I was able to hear those clips / clicks again. I read another thread here about the same issue, and I tried the fixes mentioned there - resetting the audio engine, latency compensation to all. No go. I'm so confused how something is smooth in regular playback yet when played back for the realtime bounce, it sounds wrong. Any help is much appreciated. Thanks, Trip
  5. It would for the stock plugins but many 3rd party plugins cannot be resized, Waves for example. They aren't vector graphics like stock plugins so it would be an issue for them to implement. Not sure if Pro Tools or Cubase allows resizing of them, though that thumbnail feature is probably implemented from within Cubase. In which case, hm, it could be done. Just force it to 20% view, regardless of vector or proper scaling.
  6. It would for the stock plugins but many 3rd party plugins cannot be resized, Waves for example. They aren't vector graphics like stock plugins so it would be an issue for them to implement. Not sure if Pro Tools or Cubase allows resizing of them, though that thumbnail feature is probably implemented from within Cubase. In which case, hm, it could be done. Just force it to 20% view, regardless of vector or proper scaling.
  7. I've notice this sometimes happens if you move the playhead even. I'm on 10.4.0 and I've been seeing that more or less since 10.2.0. Unless you didn't have this before 10.5, although it may be compared to a time when you didn't play or move the playhead
  8. I've notice this sometimes happens if you move the playhead even. I'm on 10.4.0 and I've been seeing that more or less since 10.2.0. Unless you didn't have this before 10.5, although it may be compared to a time when you didn't play or move the playhead
  9. Hi, hope you are doing well! I have a copy of Logic 10.4.7 and 10.4.0 on my computer. Now I was editing with 10.4.7, I hit save and it crashed. It often crashes on save because this certain plugin is so odd and sensitive yet often vital. I accidentally instinctively opened it with 10.4.0, and it didn't ask to open the auto saved. Tried opening again in 10.4.7, and it was gone. Why does it do this? If it's saved within the project, the application opening it should not matter. Definitely not the version. Looking back this has happened before too. Obviously I know better now but the curiosity is raging as to why! Thanks in advance. Trip
  10. I love that you try to respond to everything Mr. Nahmani, thank you. How do you usually know when you're done? Have a goal and work to it? The pursuit of perfect could be endless, especially on a mix.
  11. Hi, hope you're doing well! Lately I've been trying all kinds of new mixing tricks. Sometimes the opposite of what we're taught. To see if ot possibly sounds better, or different in a useful way. I always would go Noise Gate - DeEsser - DeEsser - then EQing. I would generally have WavesTune after the EQ. Recently I moved WavesTune last, just before my limiter and it opened a whole depth of sound. Then I moved my EQ after WavesTune just before my limiter and it seems to sound even better! But sometimes I switch to older alternatives or hear older versions from MP3 and wonder if they sound better....am I actually trending in the right direction? And then what if what sounds better isn't objectively better? I think the old ones sound better. Maybe compressing it too much or processing the vocal too much. Anyway, my question comes down to the order of plugins. Because there's no right or wrong sometimes I wonder how to go about it, and I wonder if I could or should do this new method of Noise Gate - DeEsser - Compression - WavesTune - EQ - Limiter instead of Noise Gate - DeEssing - EQ - WavesTune - Compression - Limiter. I think after all this work the old version sounds better... I believe compressing the effects in the first place may have been a nightmare to begin with, but in hindsight it also seemed to make it more cohesive. But then sometimes we want transients with vocals...I am so confused and all roads lead to questions. Maybe I can provide 3 MP3 tracks and you can compare? 1. Older Version, I think it might be better 2.Put AU last, sounds pretty good 3.Totally Reworked it see now the third one felt a little loud and I think hmm maybe if the level matches version 1 would version 3 maybe sound better? Anyway objectively, is there an answer? Would love some feedback. I think the perfection is endless and I remember hearing that in mixing you have to have a goal and stop when you reach it or you could keep mixing endlessly. Thanks for any replies guys.
  12. Hey I commented yesterday! Idk where it disappeared to! But based on those files you don't even have wavves o.O What does it say when starting up and scanning? Sslchannel n stuff? Edit: I think I used an emoji so it didn't post hah
  13. Oh yes! I'm sure some clever gating should pull it off but I couldn't find the right settings!
×
×
  • Create New...