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ermetic

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  1. IMO it's a bit absurd that I can not update on Monterey, 2years old OS...
  2. I have always wondering if there is any faster way (maybe assigning a Key Command) to quantize an Audio Region position on the main grid? I have always used the "Q" button in the Event List Window (like in the video I attached) but I would like to know if there is another way to do it faster. Registrazione schermo 2023-11-05 alle 08 (online-video-cutter.com).mp4
  3. Probably stupid question but does Logic have this function too? In Studio One you just press cmd+shift and you can move the audio inside the region like this: Registrazione schermo 2023-11-03 alle 11 (online-video-cutter.com).mp4
  4. If I leave 120bpm and bounce and cut (marque tool) as I did before, everything works fine and the result is always silence. If I start the project with 127bpm it gives the problem. ps: I tried with 125bpm and it does not gives the problem also I'm kind of lost now 😆
  5. Yeah still happening. I saved the project https://filetransfer.io/data-package/NmAXaHov#link project tempo 127bpm and sample rate 44.1khz
  6. I did the test as you told me, I made a bounce of the kicks (mono), duplicate it and inverted the phase of the second one, the result is silence, but if I change the order of the second track there are some random instability (you can see the volume of the transient in the master meter coming up), also I bounced the result and you can see that the difference is not silence. video: https://streamable.com/kvumtk
  7. I noticed, thanks to the analyzer/goniometer, that the same sample/audio file (for example a kick) doesn't sound the same every time it plays. Is it normal? Video: https://streamable.com/r6r4yp there are no plugins, no flex mode, anything, just the same sample playing I am on logic 10.7.9 - Monterey 12.7
  8. It is the exact same context in the previous video, the only difference is the snap offset on zero you suggested. The point is should not skip the division you can see, as I already said I know how it should work cause I used it for years in old logic versions, where it worked perfectly "smart". Thanks anyway for your replies, I know that is something really particular, but for my workflow is really annoying 😔
  9. Unfortunately, as you can see in the new video, https://mega.nz/file/0bxUEJQa#J0qvELUInw23iTy2FRHVBbfYELuQP1F03hbgvSWTCFg this has nothing to do with "Snap Offset", I tried to set it to Zero but nothing change. Especially on big scale, when the project is really big (like 6-7minute) and you zoom at minimum, the automatic snap automation is not working as it should, I know cause I worked for year with snap automation on Logic 9 and 10 and never had this problem until 10.4 update.
  10. Yeah Sorry but I made a topic about this many years ago also talked with the apple support many times and the guy from the customer service confirmed that was a bug but they never fixed this. As you can see for example in this video https://mega.nz/file/pGYlhJIb#Yx6RFrH9ssYfzUuF6u_Cn-DAC2UaygvMCPVf7ph6pII at some zoom scale I can't go or create a dot in the exact point I want ( in this case 49), I always have to zoom more then needed, it's really frustrating cause I use snap automation "automatic" a lot in my workflow. It was working fine in the 10.3.3 then after 10.4 update it became really buggy. In this video I am on LPX 10.7.8 Monteray 12.6.6
  11. I don't understand why they don't fix the +0.1db on volume fader when importing audio files, it's been years. Also they don't fix then snap automation, the automatic smart mode sucks since 10.4
  12. Ok guys let's talk about something that I think would be the best feature ever: A sample browser/manager with AI finder, like the "Cosmo" by Waves, linked to the Sampler/Quick Sampler, so I can audition samples live while playing. I know that there are some third party plugins (like the sample manager) already doing it, but I think would be best if this was inside Logic.
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