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Sygnal

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  1. Hey dbmuso - First off this thread pertains mainly to errors in bounces. Sounds like your issue is with playback? Anyhow I fixed my problem - It turned out to be a buggy install of Camelphat3 that I often use as a final stage brickwall on my groups or mixbuss. It was causing a pop / glitch every 0:37 seconds in bounces. Camel Audio has been long inactive since Apple took over their line, however I was lucky that a friend purchased and downloaded a more current installer at the end of their run yrs ago. I replaced my old AU with the most updated, and my issue resolved! So you may want to experiment with bypassing certain plugins and bouncing, one at a time to find a possible culprit. Separately, I was getting random white noise blasts (white noise blast of death) at super loud db, and it turned out to be only when flex modes were engaged. Problem was resolved by removing previous tempo data from audio regions. Hope this helps!
  2. No apologies needed, it was a good suggestion! I went ahead and tried monitoring my Activity Monitor, disabling WIFI - Dropbox - anything I could think of. Problem still persists. Otherwise CPU handling looks great, no processes are using anything but single digit percentages, and my CPU is 60% free during playback or bouncing. The most odd part is, if I bounce only from a few bars before where the errors would occur, everything's fine - no bugs. It only happens when bouncing from beginning of the arrangement. The most obvious dropout glitch is immediately following a big kick / crash attack, and at first I thought it was my mixing, as if a module was being overloaded. But if I bounce from just a bar or two before instead of the middle of the song, everything sounds fine.
  3. Thanks again for the quick reply Ben. Will try that - however To Clarify, I don't have an issue with CPU spikes or overloads during playback. No buffer issues or pops & clicks while working in the session. I've got CPU power to spare. 6 core 32GB RAM. My problem is occuring ONLY in offline & online bounces. Short Audio dropouts / glitches occur in the bounced file at the same place in the runtime. My sessions have been working like a boss ever since I've had this machine. No system overloads I work in 24bit 44.1kHz and have been able to do 96k sessions as long as I watch my mixbuss loads. Sure, I can do a new user account easily. But bouncing the project with all 3rd partly plugs disabled? My entire project would be blank lol, I barely use native logic plugs besides gain utility. My synths are mostly Kontakt etc, and eq's are all fab filter, fx are all other stuff.... Guess I could render everything....still wouldn't accommodate parallel group verbs etc. Also I can try disabling the dropbox app, easy enough. It just seems odd that the errors occur at the same 0:37, 1:53 etc in every bounce. Sort of implies that it's a Logic or 3rd party plug related issue.
  4. Logicben - thanks for the fast reply! I'll begin troubleshooting with these points in mind. My sessions and libraries are being run from an external USB-C Gdrive. Please see my following notes?: Thanks - Bluetooth was OFF already. - WIFI status was ON. Will try disabled. - Spotlight Index: what am I looking for here? a specific indexing preference? - Photos app library: YES, photos library is on same drive as my sessions. Does this mean something is active in the background while the Photos app is not active? what setting is ideal? - Time Machine: "back up automatically" is OFF, and time machine volume is disconnected when not in use. Manual updates only. - Software Updates: I always disable on everything. I get my system straight and leave it, hence still being on Sierra 10.12.6 - NO antivirus, cloud-sync, or other automatic apps. But I do have Dropbox active - would this apply? Lastly, I use 3rd party plugs Acustica, Slate, Waves, NI, Soundtoys, Ik Multimedia, Sonnox, 32Lives etc...list goes on. I'm also looking into making sure some random licenses aren't in demo mode, or any variables with iLok. Any knowledge or ideas in this area? Because my bug occurs in my bounces every 37 seconds, it almost seems like a "demo mode" type bounce error - however that's just a suspicion, no idea really. Will try new user account as well.
  5. Hi, reviving this old thread as I'm having exact same issue. - Audio glitch / dropouts when I bounce only (both in offline or online mode). - But doesn't occur during playback or when bouncing a smaller section like the few bars where the errors occur. - I'm also starting to observe a pattern where the error occurs in completely different projects at the SAME PLACE in runtime. For example 0:37, 1:15, 1:53. IT APPEARS SOMETHING IS CAUSING THIS EVERY 0:37 SECONDS! Maybe a plugin? Super odd. Especially when these projects are different source material completely. My rig: Sierra 10.12.6 Mac Pro i76850k RME Fireface UCX
  6. Thanks David! Yes I'm trying AudioFinder, great suggestion. As far as you're aware, is Mac Os' "Quicklook" function still slow and cutting off attacks when replayed?
  7. Hey all. Got a question about auditioning samples. My method so far has been to simply open a folder of samples (of kicks / snares / hats), select a sample hit and press the space bar to trigger / audition the sample, then just arrow up or down the entire folder to hear each sample one after another in a rapid succession. The ones I like, I highlight for later use...so that I can later load them in a sampler or drag them to a session. This USED TO work great. Snow leopard 10.6 was fast as hell at this. You could scan hundreds of samples per minute. For sound designers this is essential for workflow. Now here's the problem: Now that I made the upgrade to Sierra (on new faster machine), this audition function in 'Finder' is useless for sample hits! 1) it loads slow as hell (5 times slower) 2) to trigger the same sample a second time, it cuts off or fades up the first few milliseconds of the audio playback, so you can't hear the attack transient! Any suggestions for another way to audition sample packs? 3rd party apps to scan through audio files rapidly and color code / mark them for later use? Can Logic do this well? FYI: not a hardware problem. Issue replicates across multiple Mac models with Sierra. It SEEMS the newer operating systems are simply less streamlined when it comes to things like this.
  8. sorry for the quick bump...any help appreciated. Out of ideas here thanks
  9. Hi. I've migrated to a new system [MBP to Mac Pro] (from 10.6.8 to 10.12.6 Sierra). I store my user exs24 sample libraries on an external HDD (G-Drive mobile USB-C 7200rpm). I'm now aware of the /Audio Music Apps/ directory used for presets in newer OS's. Upon initial launches, all of my presets are showing up fine in exs24 in both LP9 9.1.8 and LPX 10.3.2. HOWEVER, when selected, certain presets will crash Logic. Newly created exs24 presets will work, even if using the same samples and path as those that crash. In this case, creating a new exs24 patch actually allows other presets to work that previously wouldn't, but only those in the same subfolder. However others still crash. It seems there is a problem with exs24 navigating subfolders to link samples. I have tried - re-indexing spotlight. (for both system drive and external drives) - re-creating the Audio Music Apps folder. - Manually setting permissions and applying to enclosed items. No Luck Any ideas what else to try? Thanks in advance
  10. Thanks for the quick reply David! Could you give me an example of any sample library products that "load only your sample's attacks into RAM then streams the rest from the drive"? I use sample libraries like Kontakt and Steven Slate drums. My guess would be Kontakt fully loads to RAM, whereas Slate Drums may be a case where only the attacks are loaded into RAM and stream from disk.
  11. Hi, I'm about to make the jump from my old Snow Leopard MacbookPro to a Mac Pro 6-core, 32 GB RAM with Sierra 10.12 I like to use CPU / data intensive sample libraries & soft synths like Kontakt, Steven Slate Drums, Slate bundle, Fab Filter, Sonnox, iZotope, Spire etc. On my old machine I often maxed out power from sound-designing a single synth bass sound, or drum kit. (drum & bass music / EDM). I would often have to sound-design individual instruments in separate projects, then re-import them into the main session that handled arrangement. This may be smart use of resources, but I simply had no choice and would like to achieve more real-time power on this new machine. So I've got the internal SSD for OS / Apps, and plan to use an external drive for sessions & samples (as is recommended for optimization). My question is, will a 7200 rpm HD usb3.1 136 MB/s be plenty fast? http://www.g-technology.com/products/g-drive-mobile-usb-c Or is there ANY benefit to using a 540 MB/s SSD via USB 3.1? http://www.g-technology.com/products/g-drive-slim-ssd-usb-c Oddly with 540 MB/s this one lists "delivers super fast SSD performance and speedy 10 Gb/s USB-C (USB 3.1 Gen 2)" ...not sure how that math factors SSD is around 3X the price and supposed to be multitudes faster but does that really take place in real application with LPX? I'm spending a lot on the best CPU & RAM I can afford so would hate to bottleneck on transfer speed with my external session / sample data. Thanks in advance.
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