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Betzalel

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  1. Many thanks to everyone who offered help. I tried bouncing in real time and some of the weird sounds were indeed not there, but I can't bounce real time without the system overload message. So perhaps it did have something to do with the CPU not handling it well. Nonetheless, simply bouncing as 96 from a 44.1 project seems to have sufficed this time. Thanks again to everyone.
  2. Thanks for the tips. It's possible that my computer isn't able to handle 96k. This is also what Eastwest support suggested. Now that you mention it though, I remember that a certain 'click' sound only appears with one specific note at a specific time of the sample's duration. This is the case even if I try recording and bouncing it from a new project. This makes it seem like an issue connected with the sample? Or maybe the computer can't properly bounce that note's specific frequency at 96k? edit: I have to take back my second paragraph. I don't just get the click on only one note/sample. It seems to be on all of them but only when played for long durations. It also sounds fine on playback but the clicks only appear upon freezing or bouncing. There's still the click at 1024 buffer settings. Thank you for your reply. Are you basically saying to switch the project settings back from 96k to 48k or 44.1k? And then just bounce it as 96k? If so, would upsampling this way make actual improvements to sound quality, since the main project settings aren't really set at 96khz? Also, since the virtual instrument samples are 44.1khz, is there any benefit (in sound quality) at all to upscale to 96khz, because the samples aren't 96khz to begin with?
  3. Play Engine. Engineers are asking for 96khz, but the change in sample rate created evident flaws so I cannot give it yet.
  4. Hello. I have a project that exclusively uses sample-based virtual instruments (Eastwest Hollywood Strings & Eastwest Symphonic Orchestra). The samples in these libraries are 44.1khz. However, I tried changing the project settings to 96khz and bounced at 96khz accordingly. This resulted in unwanted sounds such as pops and clicks and even excess reverb. Certain clicks only appear when bouncing or when playing in a frozen track. Is it not recommended to use 96khz if the virtual instruments have samples of 44.1Khz? Is this the cause of the sounds problems I’m having? Any help would be really appreciated. Thanks.
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