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xmota

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  1. Hi, The IAC works great. I made the bank select fader in the environment, linked to the midi cc from scripter. The program menu select is now sending both program change and the cc. Is there a way to send the commands to a various midi channels? I might use the synths in multi mode. Tom
  2. Hi, FB01 does not respond to bank messages (unfortunately it is not the only synth that works this way). It is a pity that the sysex is not supported (there would be great possibilities for sysex use - the Environment is mighty weapon, but little bit outdated way of doing things) The IAC way may be a solution. How would you suggest to modify the script and the entire routing to the Environment object? Thank you Tom Thanks
  3. Hi, I am trying to make an Program Change/Bank Select script for Yamaha FB01 which is rather tedious to operate with just +/- buttons. My problem is how to change the program banks (I have a slider in the Environment that sends the bank select sysex command to choose one of the 7 sound banks ... unfortunately Yamaha FB01 does not accept the MIDI cc 0 Bank MSB) I have made "Bank Select" menu that sends Bank MSB command, but I don't know if it is possible to route the Scripter output to Environment object (slider). The Script below: // Bank selector var BSL = ["USER 1", "USER 2", "ROM 1", "ROM 2", "ROM 3", "ROM 4", "ROM 5"]; // 1-48 ROM1 Bank var R1 = [ "01 Brass'", "02 Horn", "03 Trumpet", "04 Lo Strings", "05 Strings", "06 Piano", "07 New EPiano", "08 Electric Grand", "09 Jazz Guitar", "10 El. Bass", "11 Wood Bass", "12 E. Organ 1", "13 E. Organ 2", "14 Pipe Organ 1", "15 Pipe Organ 2", "16 Flute", "17 Piccolo", "18 Oboe", "19 Clarinet", "20 Glockenspiel", "21 Vibes", "22 Xylophone", "23 Koto", "24 Zither", "25 Clavinet", "26 Harpsichord", "27 Bells", "28 Harp", "29 Smad Syn", "30 Harmonics", "31 Steel Drum", "32 Timpani", "33 Lo Strings 2", "34 Horn Lo", "35 Whistle", "36 zing Plp", "37 Metal ", "38 Heavy", "39 Funky Synth", "40 Voices", "41 Marimba", "42 El. Bass 2", "43 Snare Drum", "44 Ride Cymbal", "45 Tom Tom", "46 Mars to", "47 Storm", "48 Wind Bell"]; // Preset name definition // 1-48 ROM2 Bank var R2 = [ "01 Upright Piano'", "02 S piano", "03 Piano 2", "04 Piano 3", "05 Piano 4", "06 Piano 5", "07 Ph Grand", "08 Grand", "09 Deep Grand", "10 LPiano 1", "11 LPiano 2", "12 El. Grand 2", "13 Honky Tonk 1", "14 Honky Tonk 2", "15 Pf Bell", "16 Pf Vibe", "17 New EP2", "18 New EP3", "19 New EP4", "20 New EP5", "21 El.Piano 1", "22 El.Piano 2", "23 El.Piano 3", "24 El.Piano 4", "25 El.Piano 5", "26 High Tine", "27 Hard Tine", "28 Perc. Pf", "29 Wood Pf", "30 EP Strings", "31 EP Brass", "32 Clav 2", "33 Clav 3", "34 Clav 4", "35 Fuzz Clav", "36 Mute Clav", "37 Mute Clav 2", "38 Syn Clav 1", "39 Syn Clav 2", "40 Syn Clav 3", "41 Syn Clav 4", "42 Harpsichord 2", "43 Harpsichord 3", "44 Harpsichord 4", "45 Harpsichord 5", "46 Circust", "47 Celeste", "48 Squeeze" ]; // Preset name definition // 1-48 ROM3 Bank var R3 = [ "01 Horn 2'", "02 Horn 3", "03 Horns", "04 Flugel Horn", "05 Trombone", "06 Trumpet 2", "07 Brass 2", "08 Brass 3", "09 Hard Brass 1", "10 Hard Brass 2", "11 Hard Brass 3", "12 Hard Brass 4", "13 Huff Brass", "14 Perc Brass 1", "15 Perc Brass 2", "16 Strings 1", "17 Strings 2", "18 Strings 3", "19 Strings 4", "20 Solo Violin", "21 Rich Strings 1", "22 Rich Strings 2", "23 Rich Strings 3", "24 Rich Strings 4", "25 Cello 1", "26 Cello 2", "27 Lo Strings 3", "28 Lo Strings 4", "29 Lo Strings 5", "30 Orchestra", "31 5th Strings", "32 Pizzicato 1", "33 Pizzicato 2", "34 Flute 2", "35 Flute 3", "36 Flute 4", "37 Pan Flute", "38 Slow Flute", "39 5th Flute", "40 Oboe 2", "41 Bassoon", "42 Reed", "43 Harmonica 2", "44 Harmonica 3", "45 Harmonica 4", "46 Mono Sax", "47 Sax 1", "48 Sax 2" ]; // Preset name definition // 1-48 ROM4 Bank var R4 = [ "01 Funky Synth 2'", "02 Funky Synth 3", "03 Syn Organ", "04 Syn Feed", "05 Syn Harm", "06 Syn Clar", "07 Syn Lead", "08 Huff Tak", "09 So Heavy", "10 Hollow", "11 Schmooh", "12 Mono Syn", "13 Cheeky", "14 Syn Bell", "15 Syn Pluk", "16 El. Bass 3", "17 Rub Bass", "18 Solo Bass", "19 Plucked Bass", "20 Upright Bass", "21 Fretless Bass", "22 Flap Bass", "23 Mono Bass", "24 Synth Bass 1", "25 Synth Bass 2", "26 Synth Bass 3", "27 Synth Bass 4", "28 Synth Bass 5", "29 Synth Bass 6", "30 Synth Bass 7", "31 Marimba 2", "32 Marimba 3", "33 Xylophone 2", "34 Vibe 2", "35 Vibe 3", "36 Glockenspiel 2", "37 Tube Bell 1", "38 Tube Bell 2", "39 Bells 2", "40 Temple Gong", "41 Steel Drum", "42 Electric Drum", "43 Hand Drum", "44 Syn Timpani", "45 clock", "46 Heifer", "47 Snare Drum 2", "48 Snare Drum 3" ]; // Preset name definition // 1-48 ROM5 Bank var R5 = [ "01 Jazz Organ 1", "02 Jazz Organ 2", "03 Church Organ 1", "04 Church Organ 2", "05 Electric Organ 2", "06 Electric Organ 3", "07 Electric Organ 4", "08 Electric Organ 5", "09 Electric Organ 6", "10 Electric Organ 7", "11 Electric Organ 8", "12 Small Pipe", "13 Big Pipe", "14 Mid Pipe", "15 Soft Pipe", "16 Organ", "17 Guitar", "18 Folk Guitar", "19 Pluck Guitar", "20 Brite Guitar", "21 Fuzz Guitar", "22 Zither 2", "23 Lute", "24 Banjo", "25 Soft Harp", "26 Harp 2", "27 Harp 3", "28 Soft Koto", "29 Hit Koto", "30 Sitar 1", "31 Sitar 2", "32 Huff Syn", "33 Fantasy", "34 Synth Voice", "35 VSAR", "36 Racing", "37 Water", "38 Wild War", "39 Ghostie", "40 Wave", "41 Space 1", "42 SpChime", "43 SpTalk", "44 Winds", "45 Smash", "46 Alarm", "47 Helicopter", "48 Sine Wave" ]; var U1 = [ "01 Deep Grand", "02 Upright Piano", "03 Honky Tonk", "04 Ivory Ebony", "05 Phase Grand", "06 Electric Grand", "07 Pianobe", "08 AcousEl", "09 Old Electric", "10 New Electric", "11 High Tines", "12 Hard Tines", "13 Perco Piano", "14 Wood Piano", "15 Vibrabe", "16 Pianobr", "17 Click Organ", "18 Jazz Organ", "19 Ham<n>E", "20 Drawbar", "21 Club Organ", "22 <6 Tease", "23 GentleP", "24 Full Ran", "25 Strings", "26 Silk Cel", "27 Orchestra", "28 Solo Violin", "29 Box Cell", "30 Rich Strings", "31 5th Strings", "32 Pizzcato", "33 Horns", "34 Brite Brass", "35 Flugel Horn", "36 Trombone", "37 Hard Brass", "38 Power Brass", "39 BC1 Horn", "40 BC1 Trumpet", "41 Pluck Guitar", "42 Bright Guitar", "43 Soft Har", "44 Sitar", "45 Jazz Guitar", "46 Old Banjo", "47 Kotokot", "48 Folk Guitar" ]; var U2 = [ "01 Solid Bass", "02 Pluck Bass", "03 Synthe Bass", "04 Mono Bass", "05 Flap Bass", "06 Electric Bass", "07 Upright Bass", "08 Fretless Bass", "09 Racing Car", "10 Heicopter", "11 Alarm Call", "12 Ghostie", "13 Dopplar", "14 Storm Wind", "15 SpaceTa", "16 Birds", "17 Diesel", "18 Holein 1", "19 <<Smash", "20 FMSQUAR", "21 FMPULSE", "22 FMSAWTO", "23 LFONOIS", "24 PINKNOI", "25 Windbell", "26 Syn Vox", "27 Punkfun", "28 Whistle", "29 Voices", "30 ZingPlo", "31 ValvePl", "32 Marsto?", "33 Fantasy", "34 Wild War", "35 Harmony", "36 Harmony", "37 -", "38 -", "39 -", "40 -", "41 -", "42 -", "43 -", "44 -", "45 -", "46 -", "47 -", "48 -" ]; var PluginParameters = [ {name:"Portamento", type:"menu", valueStrings:["Off", "On"], minValue:126, maxValue:127, defaultValue:126,numberOfSteps:1}, {name:"Porta Time", minValue:0, maxValue:127, numberOfSteps:127, defaultValue:0,type:"linear"}, {name:"Bank Select", type:"menu", valueStrings: BSL, defaultValue:0, minValue:0, maxValue:7, numberOfSteps:7}, {name:"ROM 1", type:"menu", valueStrings: R1, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 2", type:"menu", valueStrings: R2, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 3", type:"menu", valueStrings: R3, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 4", type:"menu", valueStrings: R4, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 5", type:"menu", valueStrings: R5, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"USER 1", type:"menu", valueStrings: U1, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"USER 2", type:"menu", valueStrings: U2, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, ]; // Event Monitor function HandleMIDI(event) { event.trace(); event.send(); } function ParameterChanged(param, value) // Portamento {if(param == 0){ var pto = GetParameter("Portamento")*127; var cc = new ControlChange; cc.number = 65; cc.value = pto cc.send(); cc.trace(); } {if(param == 1){ var ptt = GetParameter("Porta Time"); var cc = new ControlChange; cc.number = 5; cc.value = ptt cc.send(); cc.trace(); } // Bank Change {if(param == 2){ var bankNr = GetParameter("Bank Select"); var cc = new ControlChange; cc.number = 0; cc.value =bankNr cc.send(); cc.trace(); } // Program changes { if(param == 3){ var program = GetParameter("ROM 1"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 4){ var program = GetParameter("ROM 2"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 5){ var program = GetParameter("ROM 3"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 6){ var program = GetParameter("ROM 4"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 7){ var program = GetParameter("ROM 5"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 8){ var program = GetParameter("USER 1"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } } { if(param == 9){ var program = GetParameter("USER 2"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } } } } } } }}} }
  4. Hi, I am trying to make an Program Change/Bank Select script for Yamaha FB01 which is rather tedious to operate with just +/- buttons. My problem is how to change the program banks (I have a slider in the Environment that sends the bank select sysex command to choose one of the 7 sound banks ... unfortunately Yamaha FB01 does not accept the MIDI cc 0 Bank MSB) I have made "Bank Select" menu that sends Bank MSB command, but I don't know if it is possible to route the Scripter function output to Environment object (slider). The Script below: // Bank selector var BSL = ["USER 1", "USER 2", "ROM 1", "ROM 2", "ROM 3", "ROM 4", "ROM 5"]; // 1-48 ROM1 Bank var R1 = [ "01 Brass'", "02 Horn", "03 Trumpet", "04 Lo Strings", "05 Strings", "06 Piano", "07 New EPiano", "08 Electric Grand", "09 Jazz Guitar", "10 El. Bass", "11 Wood Bass", "12 E. Organ 1", "13 E. Organ 2", "14 Pipe Organ 1", "15 Pipe Organ 2", "16 Flute", "17 Piccolo", "18 Oboe", "19 Clarinet", "20 Glockenspiel", "21 Vibes", "22 Xylophone", "23 Koto", "24 Zither", "25 Clavinet", "26 Harpsichord", "27 Bells", "28 Harp", "29 Smad Syn", "30 Harmonics", "31 Steel Drum", "32 Timpani", "33 Lo Strings 2", "34 Horn Lo", "35 Whistle", "36 zing Plp", "37 Metal ", "38 Heavy", "39 Funky Synth", "40 Voices", "41 Marimba", "42 El. Bass 2", "43 Snare Drum", "44 Ride Cymbal", "45 Tom Tom", "46 Mars to", "47 Storm", "48 Wind Bell"]; // Preset name definition // 1-48 ROM2 Bank var R2 = [ "01 Upright Piano'", "02 S piano", "03 Piano 2", "04 Piano 3", "05 Piano 4", "06 Piano 5", "07 Ph Grand", "08 Grand", "09 Deep Grand", "10 LPiano 1", "11 LPiano 2", "12 El. Grand 2", "13 Honky Tonk 1", "14 Honky Tonk 2", "15 Pf Bell", "16 Pf Vibe", "17 New EP2", "18 New EP3", "19 New EP4", "20 New EP5", "21 El.Piano 1", "22 El.Piano 2", "23 El.Piano 3", "24 El.Piano 4", "25 El.Piano 5", "26 High Tine", "27 Hard Tine", "28 Perc. Pf", "29 Wood Pf", "30 EP Strings", "31 EP Brass", "32 Clav 2", "33 Clav 3", "34 Clav 4", "35 Fuzz Clav", "36 Mute Clav", "37 Mute Clav 2", "38 Syn Clav 1", "39 Syn Clav 2", "40 Syn Clav 3", "41 Syn Clav 4", "42 Harpsichord 2", "43 Harpsichord 3", "44 Harpsichord 4", "45 Harpsichord 5", "46 Circust", "47 Celeste", "48 Squeeze" ]; // Preset name definition // 1-48 ROM3 Bank var R3 = [ "01 Horn 2'", "02 Horn 3", "03 Horns", "04 Flugel Horn", "05 Trombone", "06 Trumpet 2", "07 Brass 2", "08 Brass 3", "09 Hard Brass 1", "10 Hard Brass 2", "11 Hard Brass 3", "12 Hard Brass 4", "13 Huff Brass", "14 Perc Brass 1", "15 Perc Brass 2", "16 Strings 1", "17 Strings 2", "18 Strings 3", "19 Strings 4", "20 Solo Violin", "21 Rich Strings 1", "22 Rich Strings 2", "23 Rich Strings 3", "24 Rich Strings 4", "25 Cello 1", "26 Cello 2", "27 Lo Strings 3", "28 Lo Strings 4", "29 Lo Strings 5", "30 Orchestra", "31 5th Strings", "32 Pizzicato 1", "33 Pizzicato 2", "34 Flute 2", "35 Flute 3", "36 Flute 4", "37 Pan Flute", "38 Slow Flute", "39 5th Flute", "40 Oboe 2", "41 Bassoon", "42 Reed", "43 Harmonica 2", "44 Harmonica 3", "45 Harmonica 4", "46 Mono Sax", "47 Sax 1", "48 Sax 2" ]; // Preset name definition // 1-48 ROM4 Bank var R4 = [ "01 Funky Synth 2'", "02 Funky Synth 3", "03 Syn Organ", "04 Syn Feed", "05 Syn Harm", "06 Syn Clar", "07 Syn Lead", "08 Huff Tak", "09 So Heavy", "10 Hollow", "11 Schmooh", "12 Mono Syn", "13 Cheeky", "14 Syn Bell", "15 Syn Pluk", "16 El. Bass 3", "17 Rub Bass", "18 Solo Bass", "19 Plucked Bass", "20 Upright Bass", "21 Fretless Bass", "22 Flap Bass", "23 Mono Bass", "24 Synth Bass 1", "25 Synth Bass 2", "26 Synth Bass 3", "27 Synth Bass 4", "28 Synth Bass 5", "29 Synth Bass 6", "30 Synth Bass 7", "31 Marimba 2", "32 Marimba 3", "33 Xylophone 2", "34 Vibe 2", "35 Vibe 3", "36 Glockenspiel 2", "37 Tube Bell 1", "38 Tube Bell 2", "39 Bells 2", "40 Temple Gong", "41 Steel Drum", "42 Electric Drum", "43 Hand Drum", "44 Syn Timpani", "45 clock", "46 Heifer", "47 Snare Drum 2", "48 Snare Drum 3" ]; // Preset name definition // 1-48 ROM5 Bank var R5 = [ "01 Jazz Organ 1", "02 Jazz Organ 2", "03 Church Organ 1", "04 Church Organ 2", "05 Electric Organ 2", "06 Electric Organ 3", "07 Electric Organ 4", "08 Electric Organ 5", "09 Electric Organ 6", "10 Electric Organ 7", "11 Electric Organ 8", "12 Small Pipe", "13 Big Pipe", "14 Mid Pipe", "15 Soft Pipe", "16 Organ", "17 Guitar", "18 Folk Guitar", "19 Pluck Guitar", "20 Brite Guitar", "21 Fuzz Guitar", "22 Zither 2", "23 Lute", "24 Banjo", "25 Soft Harp", "26 Harp 2", "27 Harp 3", "28 Soft Koto", "29 Hit Koto", "30 Sitar 1", "31 Sitar 2", "32 Huff Syn", "33 Fantasy", "34 Synth Voice", "35 VSAR", "36 Racing", "37 Water", "38 Wild War", "39 Ghostie", "40 Wave", "41 Space 1", "42 SpChime", "43 SpTalk", "44 Winds", "45 Smash", "46 Alarm", "47 Helicopter", "48 Sine Wave" ]; var U1 = [ "01 Deep Grand", "02 Upright Piano", "03 Honky Tonk", "04 Ivory Ebony", "05 Phase Grand", "06 Electric Grand", "07 Pianobe", "08 AcousEl", "09 Old Electric", "10 New Electric", "11 High Tines", "12 Hard Tines", "13 Perco Piano", "14 Wood Piano", "15 Vibrabe", "16 Pianobr", "17 Click Organ", "18 Jazz Organ", "19 HamE", "20 Drawbar", "21 Club Organ", "22 <6 Tease", "23 GentleP", "24 Full Ran", "25 Strings", "26 Silk Cel", "27 Orchestra", "28 Solo Violin", "29 Box Cell", "30 Rich Strings", "31 5th Strings", "32 Pizzcato", "33 Horns", "34 Brite Brass", "35 Flugel Horn", "36 Trombone", "37 Hard Brass", "38 Power Brass", "39 BC1 Horn", "40 BC1 Trumpet", "41 Pluck Guitar", "42 Bright Guitar", "43 Soft Har", "44 Sitar", "45 Jazz Guitar", "46 Old Banjo", "47 Kotokot", "48 Folk Guitar" ]; var U2 = [ "01 Solid Bass", "02 Pluck Bass", "03 Synthe Bass", "04 Mono Bass", "05 Flap Bass", "06 Electric Bass", "07 Upright Bass", "08 Fretless Bass", "09 Racing Car", "10 Heicopter", "11 Alarm Call", "12 Ghostie", "13 Dopplar", "14 Storm Wind", "15 SpaceTa", "16 Birds", "17 Diesel", "18 Holein 1", "19 < "20 FMSQUAR", "21 FMPULSE", "22 FMSAWTO", "23 LFONOIS", "24 PINKNOI", "25 Windbell", "26 Syn Vox", "27 Punkfun", "28 Whistle", "29 Voices", "30 ZingPlo", "31 ValvePl", "32 Marsto?", "33 Fantasy", "34 Wild War", "35 Harmony", "36 Harmony", "37 -", "38 -", "39 -", "40 -", "41 -", "42 -", "43 -", "44 -", "45 -", "46 -", "47 -", "48 -" ]; var PluginParameters = [ {name:"Portamento", type:"menu", valueStrings:["Off", "On"], minValue:126, maxValue:127, defaultValue:126,numberOfSteps:1}, {name:"Porta Time", minValue:0, maxValue:127, numberOfSteps:127, defaultValue:0,type:"linear"}, {name:"Bank Select", type:"menu", valueStrings: BSL, defaultValue:0, minValue:0, maxValue:7, numberOfSteps:7}, {name:"ROM 1", type:"menu", valueStrings: R1, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 2", type:"menu", valueStrings: R2, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 3", type:"menu", valueStrings: R3, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 4", type:"menu", valueStrings: R4, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"ROM 5", type:"menu", valueStrings: R5, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"USER 1", type:"menu", valueStrings: U1, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, {name:"USER 2", type:"menu", valueStrings: U2, defaultValue:0, minValue:0, maxValue:48, numberOfSteps:48}, ]; // Event Monitor function HandleMIDI(event) { event.trace(); event.send(); } function ParameterChanged(param, value) // Portamento {if(param == 0){ var pto = GetParameter("Portamento")*127; var cc = new ControlChange; cc.number = 65; cc.value = pto cc.send(); cc.trace(); } {if(param == 1){ var ptt = GetParameter("Porta Time"); var cc = new ControlChange; cc.number = 5; cc.value = ptt cc.send(); cc.trace(); } // Bank Change {if(param == 2){ var bankNr = GetParameter("Bank Select"); var cc = new ControlChange; cc.number = 0; cc.value =bankNr cc.send(); cc.trace(); } // Program changes { if(param == 3){ var program = GetParameter("ROM 1"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 4){ var program = GetParameter("ROM 2"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 5){ var program = GetParameter("ROM 3"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 6){ var program = GetParameter("ROM 4"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 7){ var program = GetParameter("ROM 5"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } { if(param == 8){ var program = GetParameter("USER 1"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } } { if(param == 9){ var program = GetParameter("USER 2"); var pc = new ProgramChange; pc.number = program; pc.send(); pc.trace(); } } } } } } }}} }
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