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Gogo240

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  1. Thank you. I just disabled EVERY plugin in plug in manager and its the same results 😕 Any other ideas?
  2. I have a session that is taking a long time to open. Like 3-4 minutes it feels like. Just a bit concerning. For reference, there's not a lot of tracks on it, maybe 10 at most with minimal plugins. The buffer size is above 500, and within the session I can the cpu usage is almost none. Other sessions don't do this. Any ideas why this might be happening? I'm on Logic 10.7.6 and on Montery 12.5 Thank you in advance!
  3. I just deleted many waves plugins off my computer. They're fully off my computer, and the plugins don't work anymore. But I can't figure out how to remove them from plugin manager, as well as the options of plugins when scrolling through them under "audio units" within Logic. Can anyone help me how to solve this here? Thanks in advance!!
  4. Thank you for the response. Can someone here help clarify the above post? Thanks in advance!
  5. I have been trying to wrap my head around understanding Latency for some time now. I have been recording a guitar usually either direct or with axe FX, or sent in via SPIDF with my kemper. I recently was trying to record on a funk tune, and noticed on playback the timing was just a touch off on playback. Didn't really notice it much when recording, if at all. This made me question my abilities (been playing over 20 yrs and have done a lot of recordings), but after doing more tests it seems I'm hearing on playback things just a little behind the beat. This is subtle stuff I get it, but it's actually noticeable in feel to me when listening. Less noticeable for longer chord type stuff. This is my setup: I have on UAD Console, Input compensation set to Off. I am monitoring my guitar only through Console, NOT in Logic. I make sure if I'm recording with the kemper or Axe FX that I am NOT using any plugins on the channel strip. Sometimes though, I do have processing on the master bus. Here is where I suspect the problem may be, but I don't fully understand it, as I do have a lot of holes in my knowledge. In Logic's preferences, I have never bothered changing the buffer size (usually at 512 or higher), because I thought that was taken care of by monitoring my guitar ONLY in UAD Console while recording. And somehow Logic knows how to do the math, and play things back in perfect time. I do however notice, when I bring the buffer size down the Roundtrip Ms and Output Ms both come down a lot in numbers. So to summarize, should I be bringing down the buffer size even if I'm monitoring through UAD console while recording? Should I be engaging the "recording delay" option in preferences? I appreciate the eduction, and someone here breaking it down for me. Thank you
  6. Thanks David. I am okay with this still, if there is a simple workaround. It would seem the 3 steps I listed above are still the most important, unless you have any better suggestions on that specifically. If not, here are my 2 questions: 1) Instead of relying on the sample editor, I was wondering if I could use the eraser tool to get rid of the transient markers within flextime in the arrangement view. Is the "detect transient" feature in the sample editor any different than this? I suppose, I could manually add and erase transients in the arrangement view as well? 2) If the idea above isn't ideal, I am okay with just joining everything into 1 region, but I do want an easy way to have access to the comps I made in case I want to experiment later. Is there an easy way to do this and simultaneously keep the session clean so I don't have a million tracks haha? I have heard of the idea of track alternatives, but never used it. And I know there is a "Hide" feature, which would help keep my session clean. I think you understand what I mean. Any thoughts on this? Thanks again for all your help, David.
  7. Just wanted to follow up here...any advice would be most appreciated Thanks again!
  8. Great point and question, HAHA. So, I love the idea of going into the sampler editor first and clicking "select transients". And then from there just decide which transients I wanted to quantize, even if it takes a bit longer. But my workflow is 1) first comp the audio between all the takes. 2) And then Flatten, NOT flatten and merge. The reason for that is so I can easily backpedal, and experiment between the regions next to each other if I need to pull or extend audio from one of the regions next to each other. In doing so with this workflow, when I then go to sample editor, I haven't figured out a way to seamlessly go through detecting all the transients in one full track from beginning of the song to the end through all of the multiple regions easily. It only lets me select one region at a time. This becomes extremely time consuming. Is there a way to see all the regions on one track in sample editor, as opposed to having to merge all the regions together to one region? This would help a ton. (I have not also tried the no gap mode you suggested, but will look at that) Follow up question: (Bear with me) If there is a way to do this, in theory I would assume just sticking to slice mode for the most part would make the most sense. And if there's issues, I could do the "slice at transient" trick and go through those 3 steps listed above. Would you agree this would be the best way to do it?
  9. Thank you. My follow up question would be, is there an easier way than the 3 steps listed above with those key commands you could do to multiple regions at once that you know of? That was the main thing I was wondering.
  10. I believe his thinking in the video is when you slice right at the transients, when adding a crossfade right there between the 2 regions, sometimes the crossfade can sit on top of the transient itself. So going through those 3 steps is a workaround to putting a little extra audio before the transient in the same region, to preserve the transient. Do you think that is unnecessary?
  11. Thank you, David. I 100% agree with you. I am still learning what works best for me, but because I like to preserve the highest audio quality, I have a feeling this way may be the best for me unless I'm in a time crunch Regarding what you said: One of the main workflows in the video suggested is after "slice by transients" and then quantizing or manually aligning each transient, he suggested 3 steps. 1) Option shift left, which gives a bit of daylight between the previous region and the region with the transient. 2) Set a key command "trim region Start to previous region" and do that to put the regions up against each other. 3) Then after that, just set the crossfades in the region inspector to taste. You just suggest above: "then trim your region ends to next regions and batch crossfades". I am wondering if those 3 steps has any actual added benefit for workflow I'm not understanding, or if dragging the previous region manually one by one is what you do and is the easiest? Any insight would be most helpful. Thanks again!
  12. Hi there, I know there are different ways to edit audio, but came across this method and thought it could be a cleaner way than flex time? Although a bit time consuming, seems like the end result may be better. What are thoughts on this process? Specifics happen at : Minute mark: 14:35- 20:00 Here's the video:
  13. Hey there, I have been finding in my editing process of multiple drums that sometimes I'll encounter weird artifacts. To be clear, I'm using "slicing" mode in flex time. And I'm only trying to focus on the kick and snare for the most part, sometimes toms. It's more of a general question, but I am curious the best workflow for tightening real drums? I have read flex time isn't always smoothest way to do it, due to artifacts. I have heard of a function, which is slice at transient and then make crossfades, but I am not familiar with the exact correct workflow on this. I am sure there are professional people here that can help me get the most natural solution. I would love to hear people's favorite workflow. Thank you!
  14. In the past, I have tried just using the slice features within flex time. Sometimes I would get weird artifacts. Recently, I came across this video: I haven't tried it, but it seems pretty promising. Long story short, for the people who don't want to watch it, do you have any particular way you like to edit drums and quantize all as a group without getting weird artifacts, etc? I feel like there's gotta be a better way than what I have done in the past. Thank you!
  15. Some regions in my session aren't lining up to the grid when I drag them to be flush to a particular marker. I've read in the past this is some kind of bug. Not sure if there has been any answers found on this though. If not, any work arounds?? Thanks so much in advanced!
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