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uraniumwilly

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  1. To be fair, it's not just you. After seeing 3 pages worth of people confidently posting bold opinions based on pure cojecture and misinformation (see the post above this re: audio output)... I felt compelled to post the Dunning Kruger graph... because it applies perfectly to this thread. You don't understand the basic principle of Dunning Kruger. DK addresses a person's cognitive capabilities. It has nothing to do with folks jumping to conclusions during the course of a product release and the information being examined, hashed out, discussed and dissected. The key element for you to understand, "cognitive bias." Maybe the below will help you understand what DK means: "In the field of psychology, the Dunning–Kruger effect is a cognitive bias in which people mistakenly assess their cognitive ability as greater than it is. It is related to the cognitive bias of illusory superiority and comes from the inability of people to recognize their lack of ability..." I hope this helps. It has absolutely nothing to do with what's happening here.
  2. While I no longer work as an audio professional, for a number of years I did. I worked in post production facilitys and recording studios. As a rule the mix was not only checked, not only on the nearfields and the house speakers, but also on the computer speaker (or headphone jack to computer speaker) since a very large section of society listens that way. Yes. Audio professionals have interfaces. They also have multiple and important ways to play back their program material. https://www.apple.com/mac-pro/specs/ It has a basic speaker and headphone out. For audio work we use audio interfaces. I was misinformed. I googled the spec and it didn't come up. Edit: judging by the specs you posted, my argument that you're buying a graphics workstation is plain to see.
  3. Judging by the fundamental focus as a high end graphics/video workstation, I see little reason to spend a fairly large chunk of money on a computer that barely seems to consider the audio professional. It doesn't even have an audio output.
  4. For all users who buy plugins for Logic, there are changes. I described those changes with some detail. Yes, I added some rant as I described them. My first DAW was a 4 Track Pro Tools in the 80s. After that came TDM and 3rd party plugins, e.g., Hyperprism (For those old enough to remember.). Since then I've purchased hundreds of plugins, both for recording studios and for myself. When Apple updated its OS I've never been forced to pay for an upgrade to plugin software or any software. I simply received new software because, as a general rule it's budgeted when you purchase from the developer. It's different because you no longer have a chance to upgrade. That's why it says "The Superior Drummer 3 upgrade will be discontinued." You can no longer upgrade. The example I elucidated, e.g. Eventide and SoundToys means you can upgrade at a different price, not the brand spanking new price. Those other companies don't strong arm you. That's why I used examples to make my point. Yes. It's their business model. Yes, it's my decision. Some people really care when radical changes like this happen and I made clear comparisons to other companies that are more user friendly, and with their policies that which are the historic norm (as far as I know). Some people do care when an upgrade path is taken away. If Logic was using an upgrade path that you had to pay, and then abruptly changed its policy and chose to demand that you pay for the upgrade at said date or you would have to pay for the whole thing again, that would be a shitty thing to do.
  5. Waves and Toontracks seem to be attempting to strong-arm users when/if they wish to upgrade their products. Waves strong-arms with the threat that their plugins may not function as your operating system changes over time. Toontracks strong-arms by way of threatening a discontinued upgrade opportunity. I just received this threat: Superior Drummer: “ONLY 17 DAYS TO UPGRADE TO SUPERIOR DRUMMER 3.” After that period of time there will be, according to my Toontrack emails, no opportunity at all! I personally will not involve myself with any company that even attempts such a shoddy business practice. I will not upgrade Superior Drummer under the pretense that “The Superior Drummer 3 Upgrade will be discontinued since Superior Drummer 2 is no longer supported.” I’d advise Toontracks to change their strong-arm tactics to some form of benevolence. I mean, after all, I’m the guy with the money. Toontracks, as you stuff my box with emails you should change your language radically. Try this: “Unfortunately we will no longer be supporting Superior Drummer 2. We hope some time in the future you can upgrade to Superior Drummer 3.” Another happy business practice, the one employed by most all other companies besides Toontracks, is to simply claim, “If you buy (by set date) you will receive ____ price. After (set date) the price will be ______. I'm learning to appreciate benevolent companies. I have worked in the recording business in four capacities: in a brick and mortar recording studio for music, another b&m for film post production, freelancing, and my own business at home. I’m now a hobbyist who is willingly spending large sums of money on applications such as Apple Logic, and plugins such as those from Toontracks and Waves. While I can’t claim to know what the potential dollars are in terms of professional vs hobbyist percentages, just from my own circle of friends here in the Bay Area and on a number of audio forums there is a huge number of hobbyists paying a lot of money for apps and plugins. Personally, I see myself moving on from Waves and Toontracks. There are other companies with benevolent business practices that I prefer giving my money to. From what I can tell there are at two main types of app/plugin upgrades: those for when an operating system is upgraded, and those for when some form of software fix and/or expansion has taken place. Now, as far as exactly how companies who approach that upgrade with their users, I want to address my experience with three upgrade business models: 1. Free upgrade with operating system change (the extreme of benevolence): Apple Logic Pro X. There was a time when, if memory serves, I paid for a massive upgrade of my Logic Pro. I recall paying for the application and then one upgrade for $200 dollars. That was a long time ago. Now, Apple delivers free OS upgrades and more and more functional expansion of Logic, as well as supports the Logic application with bug fixes. All of this is, for at least the last 5-6 years or so, absolutely free (I realize this business model is pretty unfair since they’re attempting to sell hardware.). However I own the entire suite of Soundtoys and Eventide plugins and they are, like Apple, businesses that have broadened their catalog of plugins, with free upgrades - that has sometimes included new free plugins, but have ALWAYS included free OS upgrades and bug fixes. After 3-4 years, I think I have paid once for an upgrade from Soundtoys and Eventide, but was granted at least one or two free plugins. (I realize Apple is now one of the big evil companies. Please don’t misunderstand my point of benevolence here.) 2. Pay for upgrade. I submit Eventide and Soundtoys as better examples… It functions like this, there’s a notice of upgrade and price for upgrade. Fairly recently I received notice that a plugin from Eventide was upgraded. I paid the $29 and that was that. If I had not upgraded I would have the opportunity in the future to upgrade. Of course we realize how the people at Eventide aren’t assholes. 3. The new strong-arm tactics of Toontracks and Waves (see details above.). For Waves: sell product low, get future revenue streams from so called OS upgrades. For Toontracks: threaten with pay now as there is no future path to upgrade. There is a huge, and I mean huge glob of money sitting out there in the pocket of hobbyists. If Waves and Toontracks can’t play nice, I will spend my money elsewhere.
  6. Since I travel a lot I wanted to do this upgrade on my Air. After updating and attempting 'Content Relocation' on my Macbook Air, Sierra, 2011, 4GB ram, I received the following message: 'Error Content relocation could not be completed' This happened about half way through the process. I have taken the following steps in attempts to fix: Partitioned to a 125 gb in external drive 1 and 2 (drive 2 being the newer faster drive) Both showed the exact same behavior. Performed software update, excluding iTunes, Printer driver, and Safari updates. Same behavior. I'm beginning to suspect the 4GB ram limitation may be the culprit. But it doesn't seem entirely logical - being that it's just a data transfer read/write issue. At least that's what it seems like to me. Only Logic was running during the process. I can't think of any other workarounds.
  7. I personally don't look to Apple for drums, vintage sound modeling, synths, reverbs, delays, saturation and other such components of the application that one can find from 3rd party developers. Whenever Apple actually does include these items, I feel they're a free extra that I didn't originally pay for - especially since I purchase a vey large number of plugins from, say, Soundtoys, Eventide, NI. Waves, etc. I'm generally amazed and happy that Apple develops such items as Drummer and doesn't even charge for the upgrade. Where else do you find such value?
  8. OK. Wish there was a way to buy the ebook now and then download the update later. Maybe it's just too much hassle for the expense.
  9. If you have any idea as to the publishing of 10.3, that would be helpful. I'm doing several months of traveling and would enjoy reading this.
  10. It was the 'software monitoring' button in audio preferences that needed to be turned on when monitoring from my headphones. I don't recall turning it off... Anyhoo, all seems well, for now.
  11. Right, I did not have the Lynx hooked up and I expect to often not have it hooked up since I travel a lot with my laptop and often just plug the guitar in, without any need for the larger scale interface. Thanks again.
  12. Thanks, gents. I'll delete the extra aggregate. That was the Lynx Studio tech guy that recommended that solution. It was failing before I created the aggregate setup and before I called for tech support so I suspect I'll be back to scratching my head after i delete it. We'll see tomorrow. Much obliged.
  13. I'm a little embarrassed at my failure to figure this out, but I've tried everything, including the advice the Lynx tech described: creating a new aggregate device in audio midi setup. The question I have is this: is there a standard set of things to configure when switching (completely) from one interface to another? In my case I removed a thunderbolt Lynx Aurora from my laptop and am now simply plugging in an Apogee Jam96. In Audio Midi setup we successfully configed the Aurora to work fine - using the standard aggregate setup. After I disconnected the Aurora I created a new aggregate device (something I did not do in the past - Logic simply detected the Jam96 and asked me if I wanted to use it) for the Jam96, went to Logic preferences and selected it and updated per the norm. I get signal in Logic, but I can't hear it in my headphones or see it at the stereo bus output in Logic. I went to system prefs and chose the headphones output per the usual and still cannot hear a thing - nor see it at the stereo output. Thanks in advance for any pointers.
  14. Funny thing, the links to the white paper on morphing and the piece on loop manipulation are both failing. Edit: it works fine. I had run out of hd space on my little macbook air.
  15. Jup! It's the end of the line for these products. Well, I hope it's only end of the line for support, not functionality. I never needed their support anyway. I expect these interfaces will be fine for a while and the Apogee Firewire will work in Logic Pro X with El Capitan. I'm not going to make the leap for a while. Thanks for posting this thread, btw. Very helpful.
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