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grrdjf

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  1. Sample Alchemy clarifies how they've hacked original Alchemy into pieces. It's like Apple took many of the advanced source editing features in original Alchemy that were missing from the Alchemy they shipped with GB for iOS (which looks a heckuva lot like the one they've shipped with LogiPad), and bundled that up as its own plugin, with a nicer touch screen UI. Insert a Phat FX and/or a Step FX after it, a couple MIDI modulators and arpeggiators in front of it, and add that other Alchemy in parallel via a track stack (voila the missing VA engine), and you almost have a serviceable Alchemy!
  2. * I do a lot of sound design work on iPad while in transit. The big things for me are Alchemy presets, Retro custom wavetables, and Space Designer IRs, all of which transfer back and forth between iPad and Mac just fine as long as I save my projects as packages and consolidate all my assets. I can't *edit* the Alchemy sources, and I can't make *new* custom wavetables or Space Designer IRs on iPad, but that's mostly an annoyance and not a showstopper for me right now. The lack of Multimeter and its spectrum analyzer is also a drag. I really hope those features show up soon. I also hope the plugin UIs are improved. * I've been collecting AUv3 for years, and I've been pleasantly surprised at how many of my favourites turn out to be available on MacOS, too, often without an additional purchase (Nambu, Drambo, NoInputMixer, KQDixie are just a few recent pleasant surprises). This seems to only be happening more and more. * Finally, and I think most significant for me in particular, AUM with all its power has not been the coherent glue app I've been looking for. It's ridiculously flexible for routing audio and midi hither and yon, but: at the end of the day, LogiPad is *so* much better than the other options I have for organizing everything else together into *finished pieces of music* that I'm completely fine with paying for a year when my trial ends in a few more days. * PS What’s the one killer feature I wish Apple would add, that imho would completely blow the roof off the iOS audio market? Release a version for iPhone. Everything else on iPhone audio production is so severely limited but it’s in my hands all day and GB for iOS is just terrible. Cmon Apple, figure out how to optimize the UI for a small screen, you guys are the UI experts. Even a fraction of the LogiPad functionality on iPhone would completely change my life. Xmas present maybe? Pretty please?
  3. To clarify, hope this helps: I'm using LogiPad to play with sound design on transit. I tend to use Logic stock plugins for this most of the time anyway. Moving projects back and forth from Mac to iPad via iCloud is largely seamless for me, as long as, on MacOS, I save them as "packages" and consolidate all project assets.
  4. It’s good, and reassuring, to have the record set straight on both of those stories, thank you! I guess some unfortunately loud/negative press stuck with me all these years even as (at the time) a non user. Strongly agreed. I will say the continuity/legacy aspect was a big part of what attracted me to Logic when I was trying out different DAWs, being something of, erm, a legacy product myself. I guess that’s one reason I’m hopeful they maintain that link with the past as they move it forward.
  5. I think it’s fair to predict that Apple will do whatever they think will sell more hardware, or more broadly: whatever will make them more money. I also think it’s fair to look at past behaviour—the Pages fiasco as described above, plus I seem to recall people complaining about the transition from Final Cut 7 to X being a real “dumbing down” (but I know nothing about video editing, so one would have to Google it or ask someone who knows that field). I also remember music production folks I knew at the time complaining about the transition from Logic 9 to X (again that’s well before my time, I only got into using computers to make music during the pandemic), but I don’t know if that was just about the arrival of the “wood panel” GarageBand look n feel in Logic, or if it was due to legitimate concerns with features being removed. Apple customers have a history of getting irritated whenever Apple changes anything 😉 but hey at least we aren’t as toxic about it as those bitter, bitter people over at ReasonTalk… Kidding! Kidding! (Mostly)
  6. Correct. It’s not for me. As I said I tried it (several times since 2016, most recently last summer) and gave up. And as you say, LogiPad looks more promising in this regard (providing a path forward for my use case). If so (I hope to give it a solid tryout sometime this summer), then I’ll consider buying in!
  7. Generally I found the restrictions on GB for iOS heart rendingly frustrating. I could almost but never quite use it to do what I actually wanted, so I gave up. In addition to what others above said, the ones I hate the most are: 1) In GB you can’t use the step sequencer (which in Logic is my main method of MIDI generation, since I like to make techno) to control anything other than preset GB drum kits. Also you can’t edit the sequence while you do anything else. You can only record it into an audio region. 2) You can’t edit or import patches from Logic into the “Alchemy” they give you, and you can’t search or sort through the presets they do give you (imsmc someone demonstrated that if you take those patches into Logic on Mac, some of them are actually Retro—which makes me wonder if Retro and Alchemy share some code under the hood?—but anyway it’s not made clear which ones are which). It’s 100% trial and error, you just have to somehow remember what each individual patch sounds like. 3) The only instrument for which you can record parameter automation is “Alchemy.” 4) Extremely limited master bus fx (no AUv3). It looks to me like LogiPad addresses those and many more, for an entirely reasonable price imo.
  8. Agreed on the last two, but not the first. I don’t find I can get the sounds I want from Drum Synth—it’s too constrained. I want access to those individual detail controls (the envelopes, the oscillators, the LFOs). As I said, on iOS I can achieve that with FAC Drumkit, whose signal path strongly resembles UB’s (although, sadly, only 2 oscillators). If UB goes away on Mac I’ll explore other options there too. It’s just too bad.
  9. Thanks! There's also a pretty decent one here now: https://cdm.link/2023/05/apple-logic-pro-ipad-impressions/ Here's hoping, I won't have time to properly demo it for a while... Oh? Do tell. I know how to go from Drum Synth to Ultrabeat (and I frequently do), but not Ultrabeat to DMD since they switched DMD to no longer be an instance of Ultrabeat back in... 10.5, was it? It does leave a hole in the Logic drum sound design arsenal, imho. I really hope they don't drop it from Logic proper without replacing it (or, more ideally: finally update it!). Drum Synth doesn't cut it for me. What else has the precision of those envelopes?
  10. Ok, so it looks like all my fave audio and midi fx are there. And all the step sequencer modes. Whew. Legacy instruments are still there too (ES2, EFM1 etc). Even the EVOC TO! Although that flattened out UI approach ruins some of the magic. Is this what’s coming for all the old skeumorphic plugins on desktop? It’s weird they didn’t port Retro/Sampler/Q-Sampler’s envelope-in-a-box UI, I’d have thought that would be great on a touch interface and save on screen real estate. No MSEGs or sequencers in Alchemy, that’s too bad. No Multimeter, so the only spectrum analyzer is the one in Channel EQ. No graphical display for the Modultor LFO, sad trombone. And: sadly no Ultrabeat. I had just started figuring out how to use it, finally! I guess if I want to do that kind of detail work I have to start in Drum Synth on iPad then move the patch to desktop and replace it with Ultrabeat there. Or if I want to stay on iOS, buy FAC Drum, which looks surprisingly like Ultrabeat in its signal flow and feature set. Or, I wonder: can I put any instrument in a DMD, like I can in desktop Logic? In which case I can still make hi hats in Retro, kicks in ES2…
  11. I'm using a 3rd party plugin ("Euclidean", a sequencer from 4pockets) that appears to have a parameter which is automatable, but not modulatable. By this I mean: it has parameters ("Events A," "Events B", and so on) I want to modulate randomly with the MIDI Modulator. I can see the parameters I want to modulate when I open the automation view, I can write automation data manually and I can see the value of the parameters do change when I play the track with automation data on it. When I do so, I can even watch the fader data go by in the Environment (it's plugin 4, fader 13; see screenshot). But when I choose "Learn Plugin Parameter" in the MIDI Modulator, then touch the corresponding knob in the plugin, nothing happens and the Modulator keeps showing "Learn Plugin Parameter." Is there any way for me to just explicitly tell the Modulator to use the fader number I see in the Environment? Or use Modwheel in the Modulator, then insert a Modifier in between and map Modwheel data to Fader 4 13 somehow?
  12. I think about this in terms of what I use on desktop Logic, vs what I can see and can't see in the promo materials. I made a list of what I can't see: Step sequencer - Does it work the same way it works on desktop, where it's an incredibly powerful real time midi generator, or the way it "works" in GarageBand for iOS, where it's mostly useless (you can't use it to control soft synths or 3rd party plugins, you can't close it and go do something else while it runs, etc.)? Mixer - Feedback routings, the ability to make my own shimmer reverb, all that fun stuff. Does all that still work? If not, why don't I just use AUM? (Also: will this kill AUM? Cubasis? etc. That would be sad.) All my favourite Logic stock instruments: The promo shows Retro and Alchemy, which are nice. Are they the full versions of those instruments, or again, the largely crippled version of "Alchemy" that ships with GarageBand for iOS, and which apparently includes some Retro patches too? Can I have my 16 envelope followers, step sequencers, arps, LFOs, 96 operator FM, MSEGs, 3000-strong preset library, etc? And what about all the other instruments I use every day: the electric piano, ES2, EFM1, Sculpture, Ultrabeat, etc? I get a ton of mileage out of even the lowly ES-M and ES1. Those instruments are a huge reason I stick with Logic. A lot of them look like absolute garbage but they sound so very good, and the emphasis on how things *sound* is the chief thing I've come to appreciate about Logic in my few years of using it. People talk about this foretelling a similar redesign on desktop, which might look nice, but I'd be seriously bummed at the prospect of losing all those instruments. Up til now, Logic has done a masterful job of maintaining its own internal cultural continuity over the decades; when you buy Logic, you get this incredible depth of stuff going all the way back to the Environment. Can they keep the chain unbroken? I sure hope so. Ditto the fx: I see Step FX in the promo, and that's great. What about Phat FX? I see Chromaverb, but what about Silververb, Enverb? Space Designer? MIDI FX?? I use them all the time, they're awesome. Are they there? DAW automation: Nonfunctional like it is in GarageBand for iOS, or actually useable to automate every parameter of every thing? Forget about 3rd party AU (that is of course also on everyone's mind; hello, SoundToys, Reaktor, what have you): what happens to a Logic project that uses <insert missing stock Logic plugin here> when I ship it to LogiPad? Obviously the answer is: we'll have to see when it ships. A Logic for iPad that shipped with all (or even most of) that stuff would be an instant buy for me, and I'd be thrilled to support feature parity and bugfixes year over year at that price point. One that shipped without all of it would be a real drag. One that shipped without all that stuff and portending a similar purging on desktop would be a disaster.
  13. This video really changed how I understood Alchemy’s FM capabilities, lots of amazing sounds to check out:
  14. I downloaded a bunch of AUv3 plugins from the App Store onto my new M2 MBP. Several work just fine in Logic, which is really cool. However, several fail validation. I'd like to be able to remove them, so that every time I rescan I don't get a repeat of the "incompatible plugins" error window, except I can't for the life of me figure out where they are. They're not in /Library/Audio/Plug-Ins/Components nor are they in ~/Library/Audio/Plug-Ins/Components -- so where the heck are they, and how is Logic being told to look for them?? Most importantly, can I remove them?
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