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danyg
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trim - bounce - handles

Wed Jul 21, 2021 1:52 pm

Recently I had more jobs in editing audio for video/movie and I learned about a feature from the video guys that doesn’t seem to exist in the audio world.

When we bounce/commit a region we basically get what we see. If I commit a region trimmed to 5 seconds I basically get a new 5 seconds file (exception reverb, delay fx)

In video they can choose the "handles” preference. One can commit more than the visible audio (the trimmed region) You can choose f.ex. 5 seconds before and after the visible region to give your partner more margin to make cuts. The same time when he gets an AAF session the region is trimmed correctly without playing the "handles" by default.

What are your thought? Who has any experience to share with me?

Thanks
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David Nahmani
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Re: trim - bounce - handles

Thu Jul 22, 2021 1:27 am

Use the Marquee tool to select what you want to bounce then press Command-J (J as in "Join"):

render.gif
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danyg
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Re: trim - bounce - handles

Thu Jul 22, 2021 1:58 am

thank you David - it's nearly what I was talking about

the new region should be trimmed automatically to the length of the old region - so that the session with all the clips/regions looks exactly that same but with some "hidden content"
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David Nahmani
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Re: trim - bounce - handles

Thu Jul 22, 2021 2:12 am

Then I'm afraid I'm not understanding what you want. Do you mean that the audio file should be longer, but the audio region stay the same? If that's what you mean then no, that's not possible. What is the goal, if what you're adding before and after the region is silence anyway?
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fuzzfilth
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Re: trim - bounce - handles

Thu Jul 22, 2021 4:49 am

Not silence, but original audio. You get some leeway to change fades, for instance.
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Re: trim - bounce - handles

Thu Jul 22, 2021 5:54 am

Oh ok thanks Christian. Then you can use Audio File > Optimize File in the Project Audio Browser:

Optimize.png
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fuzzfilth
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Re: trim - bounce - handles

Thu Jul 22, 2021 6:37 am

Not really. The idea is to BIP a Region which is part of a longer file, and the BIP contains the actual Region plus maybe 1sec at the start and at rhe end which can be revealed if I want to.
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Re: trim - bounce - handles

Thu Jul 22, 2021 8:09 am

fuzzfilth wrote:
Not really. The idea is to BIP a Region which is part of a longer file, and the BIP contains the actual Region plus maybe 1sec at the start and at rhe end which can be revealed if I want to.

Optimize keeps the region and trims the audio file leaving the desired number of miilseconds before and after the region boundaries, so unless you need to print effect plugins at the same time, it accomplishes the same goal?

That’s why I asked Dany what the ultimate goal is. That information would help to figure out an appropriate workflow.
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danyg
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Re: trim - bounce - handles

Thu Jul 22, 2021 1:30 pm

example:

the video editor cuts from scene 1 "building explosion" far away..... to a close up scene 2 while the tale of the bomb (scene 1) should be going on... but oviously the audio decay (scene 1) is cuted with the video "scene 2" too. The video editor doesn't care about the sound in that situation !!! He just cuts images.

Now the video editor does an export AAF for the sounddesigner. He can choose in the export preferences of the video software to add a few seconds of original audio beyond all the regions he has trimmed. If the session contains 1245 regions, all those regions will have a few seconds of original audio before and after. The sounddesigner can then restore the audio (bomb scene 1) correctly and do his work, fades, fx, etc... He does not have ask for additional audio files from the original camera audio signal.

I learned about this feature (in the video world) 3 days ago and I told that person that we audio guys bounce in place the regions... what you see is what you get...
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Re: trim - bounce - handles

Thu Jul 22, 2021 1:38 pm

Ok, I understand, however my question is, what goal are YOU trying to accomplish when doing this in Logic? Have you experimented with the Optimize feature I suggested? It trims your audio files to the region boundaries, leaving 5 seconds (in my example screenshot) before and after the region boundaries. That sounds like what you're looking for, except there's no bouncing in place needed.
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danyg
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Re: trim - bounce - handles

Thu Jul 22, 2021 1:58 pm

however my question is, what goal are YOU trying to accomplish


:) I'm trying to satisfy the video guy ... because he thinks that we can send and resend the same AAF session 5 times keeping the visual aspect. If an audio track had 45 regions in the original video session it should not be 1 audio region later because I bounced it in place. He just want to stay as UN-destructive as long as possible.

I'm just collecting thouhts and data about that specific subject. There seems to be a gap between the two worlds.

Have you experimented with the Optimize feature I suggested?

I will, not yet, but it seems to be a solution
http://www.danygallo.com

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Mania
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Re: trim - bounce - handles

Fri Jul 23, 2021 1:13 pm

Because I edit some video now, not professionally, I can relate to this issue. In audio world we can have hundreds of tracks no problem that’s how a project looks like but it becomes cumbersome with video editing. Your video guy probably tries to limit the audio tracks and wants to fit everything on one or two tracks, region after region but wants to extend the audio if needed later on as you said for a tail. I too would like to know practical solution for this but can live with it.
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David Nahmani
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Re: trim - bounce - handles

Mon Jul 26, 2021 4:13 pm

danyg wrote:
I will, not yet, but it seems to be a solution

Hey Dany, have you tried it yet? :)
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