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Can deeper rounting throw off timeline graphics?


Eric Wikman

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I remember last time I was starting to go deeper with some routing of groups into groups etc... I ran into the timeline going off sync and I could not watch the timeline and edit where I stopped playback due to the offset. However I was using some heavy latency inducing plugs at the time and that probably was the issue but I just moved on and got back to work.

Now I'd like to start experimenting with routing again... but don't want to run into problems.

Any issues?

Thanks!

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