starmaker Posted May 30, 2020 Share Posted May 30, 2020 I am building my environment and I have a lot of components that I want to group. I want each group to have a background with a specified color. The ornament doesn't seem to have a fill color. Is there another way to get some background color on grouped components? I realize some components can get a fill color, but ornaments and monitors, for example, can't, unless there is a feature I don't know about. Quote Link to comment Share on other sites More sharing options...
Jordi Torres Posted May 31, 2020 Share Posted May 31, 2020 Hi, How about a fader object with "button 3" style? J. Quote Link to comment Share on other sites More sharing options...
starmaker Posted May 31, 2020 Author Share Posted May 31, 2020 Hello Jordi. I tried it with a text fader, but I couldn't get it to the back, unless I create components after I created the fader.I tried button 3 too on your suggestion, but I run into the same problem. If you can tell me how I can get button 3 fader in the back (i.e. behind my components) I would be well on my way. Quote Link to comment Share on other sites More sharing options...
fuzzfilth Posted May 31, 2020 Share Posted May 31, 2020 You can't. All objects except the Ornament object (which is always in the background) are stacked on top of each other, the order is defined by time of creation. Quote Link to comment Share on other sites More sharing options...
Jordi Torres Posted June 1, 2020 Share Posted June 1, 2020 Knowing that the time of creation defines their position in the stack, if you did not start by creating the objects that should be in the first (background) position, you can work around it by copy/pasting the older objects and working with the newer copies instead. Unfortunately copy/paste-replace does not reset the time of creation. J. Quote Link to comment Share on other sites More sharing options...
fuzzfilth Posted June 1, 2020 Share Posted June 1, 2020 Yes. And bearing in mind that copy-pasting may break any existing cables, it is a good idea to create like 20 background objects first and after that the actual Environment processing. Quote Link to comment Share on other sites More sharing options...
fuzzfilth Posted June 1, 2020 Share Posted June 1, 2020 One more thing - Clicked objects will be printed to a currently recording MIDI track, whether they're cabled or not. A button (which is CC7 by default) as the background will do just that when clicked accidentally and thereby will record a MIDI Volume change to your track. To avoid this, give it some unused definition. Quote Link to comment Share on other sites More sharing options...
starmaker Posted June 1, 2020 Author Share Posted June 1, 2020 Thanks for the info,guys. I guess I will have to do with ornaments for now since it is too much work to start all over again. But now I know that when I create a new environment I am gonna create a big bunch of colored faders to be used as backgrounds. Quote Link to comment Share on other sites More sharing options...
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