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Control Surfaces (MCU) - Controlling the Control Surface


fduhamel

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Hi,

 

the title is a bit cryptic, but here's how I would describe what I'm trying to do. I've searched the internet for hours and can't find anything. Maybe the answer is as simple as "it can't be done". So I'm reaching out as a last resort.

 

I'm using a Behringer X-Touch as a control surface (basically the MCU protocol). I'm starting to be pretty familiar with the controller assignments and I've started to customize them to suit the way I use Logic. One thing I'd like to do is controlling the control surface based on what I click in Logic. You know how when you move a fader with your mouse, the corresponding fader moves on your control surface? What I'd like to do is when I click a plugin to edit it, that it would automatically activate the "plug-in edit" mode on the X-Touch. Is that even possible?

 

The reason why is to enhance my flow. Let's say I'm mixing and using the mouse in the mixer window and I want to edit a Plug-In. To use the X-Touch, I basically have to let go the mouse, click the plugin button on the X-Touch, then select the plugin I want to edit on the rotary encoders to enter the plugin edit mode. It would be much faster if I could simply click the plugin with my mouse in the mixer window and that would trigger my X-touch to go into plugin edit mode and assign all the plugin parameters to the rotary encoders.

 

If anyone has any ideas, please tell me!

 

Thanks!

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No, it doesn't work like that as such. The controller is for "controlling" Logic, not so much "responding to it", and while there are feedback mechanisms built in, it's mostly to turn lights on and off, or update the display.

 

For example, if you are in Instrument Edit mode, and the instrument parameters are called onto the Vpots, if you change tracks (either via the control surface, or Logic) to a different instrument, it will now be that instrument that is available to edit via the vpots/display.

 

So doing some things in Logic - selecting a track, entering play back etc - does do things to the controller handling internal variables which get reflected in the MCU, but it's limited to what Logic & the MCU support - working the way you describe is not how Logic and the MCU protocol work - eg touching a plugin with the mouse and having it's parameters displayed via the MCU.

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