Ploki wrote:I always want dry tracks.
Plugins may be great, but your monitoring probably isn't, and usually when i get wet projects and client come into the studio their jaws drop at how different it sounds in reality than on their (usually flawed) system, even compared to references they supposedly followed.
Also there are a lot of tricks i pull off on reverbs/delays to make space for the main vocal track. When you slam that into -9LUFS, all the peaks are squashed and all the wet crud sounds louder than it's supposed to be. I often sidechain reverb sends or do some weird m/s compression things on them, EQ them separately, and always use a differently processed track to send to reverbs than i use as a main track.
I don't need wet tracks because they don't really do much for me, but i do always like a demo with the tracks of how producer envisioned it, and ask if there are specific wishes to delay time or do i have a certain degree of freedom.
I ask for preset settings if we share some plugins, or just ask them to send projects if they work in Logic.
fisherking wrote:if you're going to mix this yourself, leave headroom... and get the mixes mastered by a pro. if you're looking for a mix engineer... worth talking to people here, or check out: https://soundbetter.com, a great resource.
Atlas007 wrote:AFAIK, even if they could relate, gain staging and headroom are different concepts.
Gain staging is critical in analog realm, in order (mainly) to achieve the highest audio/noise ratio as possible, which noise pertain (solely/mainly) to an analog recording environment.
Headroom is the available space (dB) to increase level before clipping, which is crucial when comes the time to master and is most of the time a definite no-no in digital recording environment.
ChromeCrescendo wrote:Now, a question about headroom - I am probably misunderstanding something David has stated (or I think he has stated) on the boards here but, he said with digital recording in the box, there is no need for "gain staging"