
A technical support community for Apple Logic Pro users.
David Nahmani wrote:Someone from Apple saw this topic so at least now they're aware of the bug!
Here's the solution he suggested to recreate the missing Klopfgeist channel:
Create a project that has the same number of software instrument tracks as you have in your current project. Copy and paste the Klopfgeist channel strip from that project's environment to your project's environment.
favdave wrote:I did this and it did not workI get a channel calle d"click" but no klopfgeist in it.