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new MIDIfx plug-in: unheardof_CoReMa [updated v1.3]


Unheardofski

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While bigfixing I got a bunch of ideas so here's a completely reworked release

 

ArabicBounce.pst.zip1. GENERAL: Remember to "Save/Save as" in the scripter pre-sets menu to save your custom entries.

// 1.1 You can create as many customized mapping destinations as you like, I have included the first generic 128 plus a custom drum map, but the number is unlimited.

// 1.2 The remaps list doesn't have to be in note order or even contain every note, but to be able to choose any note, leave at least the original list below.

//[/b]———————————————————————————————————————————————————————————————————————————————-

// 2 SETTINGS:

2.1 MODE: The setting 0 means that all 128 notes will appear in the GUI and will be re-mappable.

//2.1.1 If you set partial mode to 1 (enabled) enter the range here for the LOWEST note to re-map.

// 2.1.2 If you set partial mode to 1 (enabled) enter the range here for the HIGHEST note to re-map.

//..Only the notes between these two ranges will appear in the GUI; Recommended setting 1 Partial Mode as 0 is pretty hard to navigate on screen.

// 2.2 HANDLING OF DEFAULTS:

Set this to = true , if you want the script to revert to the defaults when you re-run it. Recommended setting = false (last saved state will load)

//––––––––––––––––––––––––––––––––––––––––––

 

// 3. RE-MAPS: Add a custom name between " " below or leave it empty + add name of the note to remap it to inside the (' ') after MIDI.noteNumber.

// 3.1 Remember only # no b in note names! Alternatively add the note number directly. RE-MAP MIDI Channel:

// <- enter default re-map channel number or enter 1 to change later from GUI

**************************************************************************

**************************************************************************

// 4. CUSTOM RE-MAPS: Below is a custom map included for illustration, this is how to set up your own map and push it into the script.

// 5. GENERIC RE-MAPS and removal:

// The rest of these default empty remaps are created by the script,

// depending on how many there are here already assigned.

// You can also remove these completely* and only have custom ones as in the Indie Folk example below.

// 5.1 If you want to remove the default generic remaps comment out (with //) this and the next two rows.

 

some of the bugs fixed from original version: Double note_ons fixed, Now works from first instrument channel strip in multi timbral.

corema 1.3.txt.zip

Edited by Unheardofski
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Glad to hear you like it. Don't get too attached.

 

Well, I'm not one for commitment! So no worries there!

 

Haha no, that's not true... I'm very happily married :D

 

I am already hard at work on version 2 (yeah I've gotten totally obsessed with this whole scripter thing...) Here's a teaser; better upgrade your GPU:s folks, stunning scripter graphics up ahead :)

 

Wow... that looks great, can't wait for version 2!

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