fader8 Posted June 10, 2009 Share Posted June 10, 2009 This Logic 8 environment allows you to add or subtract note velocities with the mod wheel control on your keyboard. The mod wheel does not fix the velocity value of the notes, it adds to or subtracts from the existing velocity values. So any velocity variations present in your recording are preserved. The attached project file contains an arpeggiated sequence that already has variations in velocity. Select the MWCntrlsVelo track. Play the sequence and move your modwheel. Leaving the modwheel in the center position leaves the velocity values unchanged. Moving the modwheel up incrementally adds to the values and moving it down incrementally subtracts from the values. The result is that the relative note velocity values originally recorded in the region remain unchanged. This can be a neat alternative to an expression control as it will modify both level and timbre in accordance with your synth's settings. You can sequence cc#1 on the MIDI track to automate this function. f8_MWtoVel_AddSubtract_v2.logic.zip Quote Link to comment Share on other sites More sharing options...
nosebagger Posted October 29, 2009 Share Posted October 29, 2009 Thanks fader8, that's very useful! I've added the ability to set the MIDI channel for use with Multi-Instruments, and packed it into a Macro. I keep this on the instrument layer of my environment and copy and cable it as needed. (I did this in Logic 9 ... so I don't think it will open in Logic 8). Tom f8_MWtoVel_AddSubtract_v2.zip Quote Link to comment Share on other sites More sharing options...
fader8 Posted October 29, 2009 Author Share Posted October 29, 2009 Glad you could use it! Your project file gave a warning about possible problems opening a project from a "later version" but it opened fine. Very cool revision. Quote Link to comment Share on other sites More sharing options...
nosebagger Posted October 29, 2009 Share Posted October 29, 2009 Thanks. Glad you like it. Quote Link to comment Share on other sites More sharing options...
kinderale Posted November 17, 2012 Share Posted November 17, 2012 I resume this old thread... i tried the modwheel enviroment patch linked here, thank to the poster it would be interesting to do this: 1) write or record a midi part (with its own varying velocities) 2) write a consistent add/subtract velocity automation (like the one in Cubase), that catches even when you stop/play/stop the modwheel patch linked above behaves in a different manner: if i play the song, the modulation cc applies to velocities but if i stop and then play again (in the middle of a modwheel automation curve, with many nodes) the region velocities "reset" the modifier quantity hope i described this in a comprehensible way Quote Link to comment Share on other sites More sharing options...
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