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Forcing drummer to give me a splash


amiracam

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I"m trying to mimic a drum pattern where there are splashes (crash cymbal) every two bars.

 

I have tried splicing every two bars but drummer has its own rhyme and reason for deciding on when to splash. I fear that may be more about the drummer preset than the level of complexity specified for the region.

 

Right now I have a separate track where I"m adding the splashes which is less than desirable.

 

I realize also that ultimately drummer can be bounced to midi at which point I can add the splashes but from a song prototyping perspective I want to see/hear it upfront.

 

thanks

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I'm not in front of LPX now but can't we put a"bounced to midi" drummer track back to a drummer track or create a new edited drummer track from the midi track?

 

Short answer is yes.

 

Well long answer is:

We can convert a drummer region to a midi region

We can edit the midi region.

But if you convert it back to a drummer region, all edits are lost, at least, according to a short test I did.

 

Then I don't know exactly what's the point of this feature if converting back a drummer's midi region to a drummer region wipes out all edits?

 

Maybe someone will jump in and explain. Anyway here's what the manual says:

 

You edit Drummer regions in a dedicated Drummer Editor. To edit them in the Piano Roll Editor, Event List, or Step Editor, you first need to convert them to MIDI regions.

 

After converting a Drummer region to a MIDI region, you can convert it back to a Drummer region at a later point. However, any MIDI edits you made to the region will be lost.

 

"However, any MIDI edits you made to the region will be lost." Ya, so what's the point?

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Then I don't know exactly what's the point of this feature if converting back a drummer's midi region to a drummer region wipes out all edits?

The feature is mislabeled, as it really isn't a conversion. It should be called "Revert to Drummer Region", since you are losing all the edits you performed on the MIDI data.

 

To get your crash every 2 bars, I would do this:

1) Select the Drummer track.

2) Choose Track > Other > New Track With Same Instrument.

3) Program your MIDI crashes every 2 bars on the new track.

 

That gives you a single drummer channel strip, now triggered by two tracks, the first track with the Drummer regions, and the second track with the MIDI regions containing your crash cymbals.

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The feature is mislabeled, as it really isn't a conversion. It should be called "Revert to Drummer Region", since you are losing all the edits you performed on the MIDI data.

 

Thanks for that David. Yep that would be clear stated that way!

 

To get your crash every 2 bars, I would do this:

1) Select the Drummer track.

2) Choose Track > Other > New Track With Same Instrument.

3) Program your MIDI crashes every 2 bars on the new track.

 

That gives you a single drummer channel strip, now triggered by two tracks, the first track with the Drummer regions, and the second track with the MIDI regions containing your crash cymbals.

 

Thanks David! Works very well !

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David, thanks, I was also wondering how to trigger from multi-tracks the same VI so you saved me a post :)

 

btw, the eventual goal of mine would be once I thought I had the drum part down i.e. via a Logic Drummer track and whatever other drum accent tracks I may need, to export/merge it all to midi so that then I could use it to drive BFD in a multi-out setup.

 

So my question is that given that objective is there anything that I should do to facilitate ? Is it as simple as merging the drummer track exported midi with the midi for the accent tracks ? BTW, BFD has a Logic drummer mapping.

 

thanks

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So my question is that given that objective is there anything that I should do to facilitate ? Is it as simple as merging the drummer track exported midi with the midi for the accent tracks ? BTW, BFD has a Logic drummer mapping.

Convert the Drummer region to a MIDI region, then join both MIDI regions (Edit > Join > Regions).

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