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Cannot get a clean bounce with Omnisphere 2 Logic X


Spiralsurfer

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Hi all,

No matter what I try I cannot seem to get a clean bounce from Omnisphere 2 in Logic. I've tried bouncing the track in place, doing a real time bounce, offline bounce and adjusting Omnisphere's system settings, all to no avail. Unfortunately nothing seems to be making much difference, I still end up with one or two clicks at random points through the track and I don't have this problem with anything else. Anyone have any other suggestion as to how I might be able to get around this?

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A few things quickly come to mind, but to be clear about your issue I would like to know what specifically you mean by "a clean bounce". If you mean that there are clicks and pops in the audio that you bounced down, is it from clipping the audio output channel? I know when I first started using Omnisphere 2 recently, I was almost always putting a limiter on the output. Their synth is awesome but it's patches are really "hot" volume-wise, and with all of the added effects on top of that, I was getting major volume spikes... just about blew my ears out once while auditioning the new sounds with my headphones on (ouch).

 

If it's not a matter related to clipping, then you may want to check some of Logic's settings. When I've had this type of problem in the past, I always go into Logic's Audio Preferences to check the I/O Buffer Size. If I'm recording and need to be able to play with very low latency, I'll set the buffer to either 32 or 64 samples. After recording I will go back and change the I/O buffer to 256 samples, or even 512 or higher (if absolutely needed) for the mixing process. The Mac's CPU doesn't take such a huge hit with larger buffer sizes. Which brings me to my point... It might be that the amount of CPU that Omni 2 uses is causing these pops and clicks, especially if you're using low buffer settings. So you might want to look into that.

 

Your computer specs suggest to me that you should have ample CPU resources. Maybe you should check with your audio interface's manufacturer to make sure you are using the most current and stable audio drivers. Apogee considers the Duet Firewire a "legacy product" and the last drivers that I found for Mac 10.9 and 10.10 are from October 2014. Maybe there's an issue with those drivers and any changes Apple may have implemented in Yosemite. I hate wasting time on the "tech stuff" when I'm inspired to be making music instead. So whatever it is, I hope you get back up and running as soon as possible. Good luck!!

 

- xpander

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Check to see clicks are not in same place everytime.. that indicates a specific problem, to much processing going on at that point.. Try soloing the the offline bounce track.. otherwise do three or so offline bounces, and splice together.. Not the most glamerous, but less frustrating than googling, googling, shutting of plug-ins etc.. I use it on demo instruments sometimes..
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Check to see clicks are not in same place everytime.. that indicates a specific problem, to much processing going on at that point.. Try soloing the the offline bounce track.. otherwise do three or so offline bounces, and splice together.. Not the most glamerous, but less frustrating than googling, googling, shutting of plug-ins etc.. I use it on demo instruments sometimes..

 

The clicks are in different paces every time. Before I saw this I did exactly what you suggested and spliced together two offline bounces to get around the problem, I agree it was much faster and less frustrating than trying to figure out the reasons!

 

A few things quickly come to mind, but to be clear about your issue I would like to know what specifically you mean by "a clean bounce". If you mean that there are clicks and pops in the audio that you bounced down, is it from clipping the audio output channel? I know when I first started using Omnisphere 2 recently, I was almost always putting a limiter on the output. Their synth is awesome but it's patches are really "hot" volume-wise, and with all of the added effects on top of that, I was getting major volume spikes... just about blew my ears out once while auditioning the new sounds with my headphones on (ouch).

 

- xpander

 

As it turned out it was an issue with the specific patch in Omnisphere, a Waveshaper section was causing the clicks due to the Crush section bitcrush and mix settings, so while the overall signal level was fine and I had dialled back the plug in's overall volume and ensured nothing was clipping in that section it seems the patch itself was causing it internally. Omnisphere tech support took a look at the file after I sent them the project including my original and spliced bounces and got back to me within a day, so I have to say their response time was excellent and very helpful! I dialled the bitcrush and mix settings down a little as they suggested and managed to produce a clickless bounce :) I've only just started using Omnisphere recently, so it was something I would probably never have thought to check.

 

Thanks for taking the time to reply and suggest some ideas, much appreciated!

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I on occassion have done mixes, to find a flaw, then go back and isolate a certain instrument, and find a certain harmonic really rings out too much, adjust velocity, volume of that section.. Other instruments with artifacts, like guitar scrathes, thumps etc.. are too load.. I isolate these and make 2 tracks, guitar notes, and artifacts, and cut down artifacts, or lower their volume.. Some patchs like from Serum, Aalto, Kaivo will create an 'artifact' which you do not want.. sometimes. I go into logic audio editor, highlight the smallest sections, change gain. Lately I've been playing with changing gain in my audio files, rather than relying on plug-ins.. Don't know if its a 'no-no' or not. but it give me more subtle control, with out hearing plugin's, cause I can soften the click of steel guitar pick not, (just 2 milleseconds by a set amount, and I like the effect better... You gotta find what works for you..

 

I uses to use Omnisphere 1 and I think there were a few sounds that had artifacts in them I didn't want.. played around with levels, waveform, ADSR, until I got something that worked.. Yeah, when you got some weird problem.. highlight, and repeat the problem area, highlight each track or instrument one at a time, till you find the culprit, occassionally it can be the combination two tracks.. I once had a patch on a U-He track, when I played a certain note, it sounded exactly like my intercome ringer coming from the other room.. Took and hour or two to figure that out.. good luck

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