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bouncing with mics on issue


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This may have been asked somewhere else, my apologies in advance.


Does Apple (or any authority) document where, when bouncing, the bounce process definitely excludes - tracks which have live mics attached? The algorithm automatically mutes mic inputs as it sorts out the (potentially complicated) bounce process?


Otherwise, what is to keep LPX's bounce process from including - room noise / static / ambient anything, the human at the console remember to mute the input? Not sure how this would even be done inside LPX...

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