Sasha78 Posted September 13, 2020 Share Posted September 13, 2020 On two separate sessions now, with a couple months in between, my Bounce function behaves weirdly and goes past the end of the Cycle Range that I had set. It would go about 1 min over. I have tried many different things that didn't work, and now the only solution for delivery to dub stage is to take all the Bounces (approx 12 stems) and reimport them to a new session and manually cut the dead space off the end and re-export. Had anyone experienced this and found a solution? Thanks, Alex Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted September 13, 2020 Share Posted September 13, 2020 In your Bounce settings, make sure you don't include the "Audio tail"? Quote Link to comment Share on other sites More sharing options...
Sasha78 Posted September 15, 2020 Author Share Posted September 15, 2020 Yeah, I’ll take a gander at that, but I can’t imagine the audio tail is over one minute long. I have 5 other sessions with the same template for these cues and the don’t behave like this. But I’ll take a look at that, thanks Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted September 15, 2020 Share Posted September 15, 2020 Yeah, I’ll take a gander at that, but I can’t imagine the audio tail is over one minute long. I've seen it be much longer so it wouldn't be surprising at all. I have 5 other sessions with the same template for these cues and the don’t behave like this. That doesn't mean much honestly, a single plug-in could very well be behaving ever so slightly differently, which would justify an audio tail behaving differently in that specific project file. Quote Link to comment Share on other sites More sharing options...
fuzzfilth Posted September 15, 2020 Share Posted September 15, 2020 If you have reverb in the project, or a plugin that fakes analog noise, the audio tail might well be 1 minute or even longer. Quote Link to comment Share on other sites More sharing options...
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