ColbyKeyz Posted June 8, 2022 Share Posted June 8, 2022 Hi I send everything to a bus and automate the volume all the way down at the end of my song. When I bounce my song there is 1 min of silence even though I can see no tracks being triggered after my fade out. Include audio tail is enabled. When I go to bounce it even says Time (3:13) but in reality ends up being 4:15 Quote Link to comment Share on other sites More sharing options...
Atlas007 Posted June 8, 2022 Share Posted June 8, 2022 4 hours ago, ColbyKeyz said: Include audio tail is enabled Have you tried disabling same? 1 Quote Link to comment Share on other sites More sharing options...
polanoid Posted June 8, 2022 Share Posted June 8, 2022 Song bounce will always bounce what you tell it to in the Bounce dialog box , so even if you want to bounce a version of John Cage's 4'30'', it will do so. Quote Link to comment Share on other sites More sharing options...
polanoid Posted June 8, 2022 Share Posted June 8, 2022 3 hours ago, polanoid said: a version of John Cage's 4'30'', 4'33'' of course, sorry 1 Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted June 8, 2022 Share Posted June 8, 2022 9 hours ago, ColbyKeyz said: Include audio tail is enabled. When I go to bounce it even says Time (3:13) but in reality ends up being 4:15 Include audio tail automatically detects when the audio signal stops and that's where it stops the bounce. So that if you have a note sustaining past the last region, or a reverb that keeps resonating past the last region, it will be included in the mix. Sometimes a plug-in may still generate a very weak audio signal that you don't hear and thus you end up with silence. In that case, as was suggested before me, disable Include Audio Tail, and set your Start and End points manually in the bounce dialog. Quote Link to comment Share on other sites More sharing options...
polanoid Posted June 8, 2022 Share Posted June 8, 2022 21 minutes ago, David Nahmani said: Include audio tail automatically detects when the audio signal stops and that's where it stops the bounce. Oh! I stand corrected, didn't even know what that switch does. Thanks for the update. (so, better leave this box unchecked if you do want to bounce 4'33'') Quote Link to comment Share on other sites More sharing options...
polanoid Posted June 8, 2022 Share Posted June 8, 2022 (edited) 26 minutes ago, David Nahmani said: Include audio tail automatically detects when the audio signal stops and that's where it stops the bounce. But, that's not quite true: It will not stop before the bounce end point, regardless if the audio tail ends before or not. I guess that switch is only for the case that there is an audio tail extending beyond the end point, caused e.g. by some reverb or delay FX? Edited June 8, 2022 by polanoid Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted June 8, 2022 Share Posted June 8, 2022 44 minutes ago, polanoid said: It will not stop before the bounce end point, regardless if the audio tail ends before or not. Correct. 44 minutes ago, polanoid said: I guess that switch is only for the case that there is an audio tail extending beyond the end point, caused e.g. by some reverb or delay FX? Yes, or MIDI notes sustaining: 1 hour ago, David Nahmani said: So that if you have a note sustaining past the last region, or a reverb that keeps resonating past the last region, it will be included in the mix. Quote Link to comment Share on other sites More sharing options...
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