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Sampler - Different and random pan value for each played note [SOLVED]


Danny Wyatt
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Here's what I would like to achieve:

1 - I load a single file into Sampler, for example a C1 piano sample
2 - When I play C1 on my keyboard, Sampler randomly selects a pan value, for example -23
3 - Without releasing that note, now I play G1 and sampler randomly selects another pan value, for example +47
4 - For every new note I play, Sampler keeps randominly selecting pan values, without changing the previous one, creating this very wide sound.

Is this possible?

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UPDATE: I found a way. It's not 100% accurate, but assuming that each note is not played for longer than a few beats or even bars, it works. For those interested:

MOD MATRIX SETTINGS: set  the source to LFO1, target to PAN, amount 100%
LFO1 SETTINGS: random wave*, sync, rate: 32 (this will give you more time to hold the notes without changing to a different pan value), poly, Key Trigger disabled

*on my image below it is set to square, which was my first option, but that only gives you hard left or hard right. Using random will pick different values in between

1570778100_ScreenShot2022-06-09at12_37_54PM.png.5e896dc131609f85c023593e081f563f.png

Edited by Danny Wyatt
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  • Danny Wyatt changed the title to Sampler - Different and random pan value for each played note [SOLVED]

Not entirely random, but here's an approach which should appear as such in a real life situation:

- load and set up your sample
- select the single one Group created by setting up that one Zone
- Sampler>Group>Duplicate five, seven, nine or eleven times (anything not easily multipliable into multiples of four)
- change these Groups' Pan positions in a random pattern
- select all Groups and select Sampler>Group>Create Round Robin

Now every notes triggers another Group and thus another static pan position. Using 11 Groups makes sure that even just a simple eights note pattern takes 11 bars to truly repeat, while using 9 Groups makes the whole thing repeat after 18 bars which by and large exceeds the short term memory of the common music listener.

Edited by fuzzfilth
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7 minutes ago, fuzzfilth said:

Not entirely random, but here's an approach which should appear as such in a real life situation:

- load and set up your sample
- select the single one Group created by setting up that one Zone
- Sampler>Group>Duplicate five, seven, nine or eleven times (anything not easily multipliable into multiples of four)
- change these Groups' Pan positions in a random pattern
- select all Groups and select Sampler>Group>Create Round Robin

Now every notes triggers another Group and thus another static pan position. Using 11 Groups makes sure that even just a simple eights note pattern takes 11 bars to truly repeat, while using 9 Groups makes the whole thing repeat after 18 bars which by and large exceeds the short term memory of the common music listener.

Thanks for sharing.

My goal (and I am able to achieve this with my updated solution on my original post) is that I can "quickly" set up this behavior for new samples that I just drag and drop, instead of creating all those copies of the zone and changing all those settings.

But I will definitely save your solution here as well for when I create new and final presets.

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1 hour ago, Danny Wyatt said:

MOD MATRIX SETTINGS: set  the source to LFO1, target to PAN, amount 100%
LFO1 SETTINGS: random wave*, sync, rate: 32 (this will give you more time to hold the notes without changing to a different pan value), poly, Key Trigger disabled

That's actually a great quick and easy way to do it! Thanks for sharing. Just tried it and it works great. 😀 I suppose that if you want a way to do it that works for longer notes, then you would have to do it the fuzzfilth way but unless you need to hold down a note for longer than 32 bars then your solution is just fine.

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3 hours ago, David Nahmani said:

That's actually a great quick and easy way to do it! Thanks for sharing. Just tried it and it works great. 😀 I suppose that if you want a way to do it that works for longer notes, then you would have to do it the fuzzfilth way but unless you need to hold down a note for longer than 32 bars then your solution is just fine.

Yeah, 32 bars is a looooot! I don't see myself playing a chord or any sound for that long.

Another advantage of this method versus fuzzfilth's, is that you can save it as a preset and even if you drag another sample, the modulation stays intact, which is awesome! :) And this works with both Sampler and Quick Sampler.

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