SoSpiro Posted August 10, 2022 Share Posted August 10, 2022 it's little things that matter a lot, like the automation is 1 second earlier or later in the bounced track compared to live DAW playback. This happens when the CPU bar gets high, but i'm wondering if there is anything i can do after i've already done everything to mitigate cpu usage (freeze tracks, deactivate tracks/plug-ins, etc.). i'm trying a real-time bounce, but i don't want to have to do that every time this happens because it's a lot of time. is there another way? Quote Link to comment Share on other sites More sharing options...
fisherking Posted August 10, 2022 Share Posted August 10, 2022 how long are the projects? i mean, a real-time bounce of a 4 minute song takes... 4 minutes. and if that works, it's not a bad thing. you could try bouncing in place (with the automation) any tracks that have a problem (altho sorting that out could take longer than a real-time bounce. but see what others say (there are smarter people than me on this forum) Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 11, 2022 Author Share Posted August 11, 2022 On 8/9/2022 at 7:24 PM, fisherking said: how long are the projects? i mean, a real-time bounce of a 4 minute song takes... 4 minutes. and if that works, it's not a bad thing. you could try bouncing in place (with the automation) any tracks that have a problem (altho sorting that out could take longer than a real-time bounce. but see what others say (there are smarter people than me on this forum) thank you, but i'm looking for another way that doesn't involve that. Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted August 11, 2022 Share Posted August 11, 2022 Is the project start marker on 1 1 1 1 ? Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 12, 2022 Author Share Posted August 12, 2022 18 hours ago, David Nahmani said: Is the project start marker on 1 1 1 1 ? no. my project starts at 3 and this is where i'm bouncing it from. Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted August 12, 2022 Share Posted August 12, 2022 Ok so your content may start at bar 3 but the project start marker is positioned on 1 1 1 1, which is a good thing. So that's not the issue then. Can you share your Audio preferences, "General" tab? Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 13, 2022 Author Share Posted August 13, 2022 On 8/12/2022 at 12:30 AM, David Nahmani said: Ok so your content may start at bar 3 but the project start marker is positioned on 1 1 1 1, which is a good thing. So that's not the issue then. Can you share your Audio preferences, "General" tab? Quote Link to comment Share on other sites More sharing options...
stratquebec Posted August 14, 2022 Share Posted August 14, 2022 3 hours ago, SoSpiro said: Can you share your Audio preferences, "General" tab? Sospiro, FYI, You posted the Devices tab. David asked for the General tab. 1 Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 14, 2022 Author Share Posted August 14, 2022 49 minutes ago, stratquebec said: Sospiro, FYI, You posted the Devices tab. David asked for the General tab. sorry and thank you. Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted August 14, 2022 Share Posted August 14, 2022 Ok so all those settings look correct, so I'm not sure what's going on in your project. Automation should obviously be placed the same way no matter the load on your CPU. 🤔 Quote Link to comment Share on other sites More sharing options...
djsnake Posted August 14, 2022 Share Posted August 14, 2022 Here's a workaround i use. Takes around 5 minutes to set up. Works only if the issue is related to the automation of plugins on Master Output. Create an audio track, COPY (not cut/move) all your plugins that you've got on master, to that new audio track. Click A, go into Automation mode, copy and paste your automations from Master Output to your newly created empty. audio track. One by one, plugin by plugin. Deactivate everything on Master Bus and make sure it's not going above -0.2 dB peak. Bounce the song. Save the session. Close it. Create a new project. Import your bounced audio. Then click File > Import > Logic Projects. Find your previous project, select the audio track you had created at 2nd step. Tick the Plugins and Automation box, actually tick everything related to that track. Now COPY (not cut/move) the plugins on that track to Master Bus. Afterwards copy and paste your automations to the Master Output track. Delete the audio track you imported. Bounce the session. 1 Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 14, 2022 Author Share Posted August 14, 2022 10 hours ago, djsnake said: Here's a workaround i use. Takes around 5 minutes to set up. Works only if the issue is related to the automation of plugins on Master Output. Create an audio track, COPY (not cut/move) all your plugins that you've got on master, to that new audio track. Click A, go into Automation mode, copy and paste your automations from Master Output to your newly created empty. audio track. One by one, plugin by plugin. Deactivate everything on Master Bus and make sure it's not going above -0.2 dB peak. Bounce the song. Save the session. Close it. Create a new project. Import your bounced audio. Then click File > Import > Logic Projects. Find your previous project, select the audio track you had created at 2nd step. Tick the Plugins and Automation box, actually tick everything related to that track. Now COPY (not cut/move) the plugins on that track to Master Bus. Afterwards copy and paste your automations to the Master Output track. Delete the audio track you imported. Bounce the session. why does this work? simplified version, is this just: 1. creating a new audio track 2. copying all plug-ins and automation from master to audio track 3. exiting and reopening logic 4. copying all plug-ins and automation BACK to the master track 5. deleted audio track 6. bouncing what does this achieve exactly? (no snark, just a genuine question) Quote Link to comment Share on other sites More sharing options...
djsnake Posted August 15, 2022 Share Posted August 15, 2022 It works because you gain processing power. Point is to divide the project into 2 parts. So you got enough CPU power to run huge plugins without issues. Huge plugins means latency, which means automation timing bug. Quote Link to comment Share on other sites More sharing options...
djsnake Posted August 15, 2022 Share Posted August 15, 2022 Your simplified version skipped the part where we create a brand new project. Quote Link to comment Share on other sites More sharing options...
SoSpiro Posted August 23, 2022 Author Share Posted August 23, 2022 On 8/15/2022 at 1:55 AM, djsnake said: It works because you gain processing power. Point is to divide the project into 2 parts. So you got enough CPU power to run huge plugins without issues. Huge plugins means latency, which means automation timing bug. gotcha. thank you. 1 Quote Link to comment Share on other sites More sharing options...
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