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Logic glitches and delay trouble


medics

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For some reason, Logic has started to play back a project incorrectly.

 

One problem is that its not reading a tape delay automating on and off properly, it makes a horrible sharp glitchy noise when it automates on, and then with the exact same piece of vocal later on in the project, it makes and even worse one. Very deep, bang sound.

 

Also, it's started to make a high pitched glitch sound when playing back a faded in reversed reverb. No apparent reason.

 

Any suggestions?

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Not sure about all gremlins but specifically regarding the blip on the start of fade ins you could create another region in front of the troublesome one and set the hyperdraw/automation line ready, this normally works for me. If this works you might want to even try for the other effects and auromation problems.
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