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camillo jr

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Every now and then I'll write a tune using only Logic sounds and this is one of those. It's got an old movie vibe to it. I had fun writing this... it began as a pizzicato tune but then I kept adding stuff to it.

 

Logic's Orchestral sounds are not as lush as my EWQLSO orchestra but it's an interesting challenge to see what I can wring out of them. Thanks to ski for some great tips on humanizing these sounds! At least half of these use the mod wheel for volume, sample xfading and sometimes a bit of filter.

 

Any comments appreciated.... thanks.

 

Wafarer's Palace

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Simply amazing.

 

Given that all I've got so far is Logic's sounds (what can I say, I hate spending money), it sounds like I've got a lot of studying to do, especially some issues I had on a track I posted a while back that needed some good work on the expressiveness and realism.

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Whoa, I don't even know where to begin? What makes this sound so good? Reverb? Automation?

 

I tell ya, it's the mod wheel! That really is the thing that makes these sounds behave more like real players. The image I've posted here shows the kind of settings that I'd use on any of the strings, winds or brass. I even used that on one of the pizz sounds because it was easier to ramp the volume that way then to rely on keyboard velocity (which I would have to go into and edit anyway to correct the hot notes and so on.)

 

One thing ski showed was to to have mod wheel control over relative volume rather than just the volume setting. Combine that with sample crossfading and Pow - mucho expressivo. And for a few sounds I might also have mod controlled filter.

 

Another thing ski mentioned was that even if you've got an orch sound in some library that has a swell built into it, that swell is often not going to match the phrasing of what you're writing. So in this tune you can hear, for instance, swells on the Timpani and snare drum rolls - again, those are mod wheel generated.

 

The way I set these up was so that the middle position of the mod wheel was roughly home base so that I'd have something to back off from or get louder from.

 

Again, thanks for the kind words from everyone here!

286435952_Clarinetswmodwheel.png.a70785f51abbc7513fb31257b6fc27cd.png

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Whoa, I don't even know where to begin? What makes this sound so good? Reverb? Automation?

 

I tell ya, it's the mod wheel! That really is the thing that makes these sounds behave more like real players. The image I've posted here shows the kind of settings that I'd use on any of the strings, winds or brass. I even used that on one of the pizz sounds because it was easier to ramp the volume that way then to rely on keyboard velocity (which I would have to go into and edit anyway to correct the hot notes and so on.)

 

One thing ski showed was to to have mod wheel control over relative volume rather than just the volume setting. Combine that with sample crossfading and Pow - mucho expressivo. And for a few sounds I might also have mod controlled filter.

 

Another thing ski mentioned was that even if you've got an orch sound in some library that has a swell built into it, that swell is often not going to match the phrasing of what you're writing. So in this tune you can hear, for instance, swells on the Timpani and snare drum rolls - again, those are mod wheel generated.

 

The way I set these up was so that the middle position of the mod wheel was roughly home base so that I'd have something to back off from or get louder from.

 

Again, thanks for the kind words from everyone here!

 

It's times like this I wish I could crawl back into my shell, just write the music in Finale and pray for a budget to get it recorded. Like I said, I've got a lot of studying to do. Thanks for those tips camillo… hopefully I'll be able to try them out pretty soon here!

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