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Alexander Cox

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Everything posted by Alexander Cox

  1. Thanks, David Fair enough! It would be so good if there was a platform or instrument that could talk to all my third-party drum/percussion instruments, and I could make an aggregate kit from elements, rather than burning through CPU to load a million instances of power-hungry plugins. If anyone has a good workflow suggestion for this sort of thing, I'm all ears! Obviously, I can program them all separately, but it would be great to have a big kit in one place. Cheers.
  2. I wish to set up a DMD kit to play a variety of samples, but some pads can also trigger specific kit pieces from a single instance of Addictive Drums (as opposed to loading a fresh instance of Ad Drums per DMD track). Also, ideally, several DMD pads in this kit will trigger sounds from a single instance of another third-party percussion instrument (Klevgrand's Slammer or similar) which has samples mapped to notes within the instrument. I don't know how to do this! A couple of my initial thoughts on the two options above: - Addictive Drums is a multi-output instrument, so I can envisage setting the instrument up with multiple tracks and routing DMD pads to each of these somehow. Is this possible? - Slammer (and others like it) is not a multi-output instrument. It is stereo output, with different samples mapped to notes on the keyboard. Can I somehow route a number of individual DMD pads to trigger specific samples from a single instance of this plug-in? I often need a kit made from disparate elements within various third-party instruments and I'm hoping this could be a good workflow option. Thanks for any advice or clarification on any of this!
  3. This issue is spectacularly annoying. It only seems to happen when I use a magic mouse, which is an Apple product, using Apple's software. It's almost impossible (especially when working fast) to avoid triggering the horizontal scroll and obscuring the lower values of the automation. (I often just want to adjust the values, so even getting a hold of them to start at a higher value before pulling down isn't really an option). Workflow killer. Might have to abandon the mouse.
  4. I am working with a 60min (dialogue) audio file in Logic, and creating music cues alongside this inside a Logic (10.6.3) project. This dialogue file has many variations in loudness, and in order to work with it, I am chopping it into regions and increasing / decreasing the level to be somewhat consistent before compressing/processing etc. This file is converted from an MP3 and I will at some point soon receive a new AIFF/WAV file of this audio and would like to link the new high quality file to all the regions and 'clip-gain' info that I have made with the MP3. Is there a good way to simply relink an audio file in Logic? To just chose a new file for logic to reference as opposed to re-slicing and re applying all the gain information? Any advice here is appreciated. I have had a few other instances where relinking a bit of audio would be useful, and it doesn't seem that logic has an easy way to do it. Or have I missed something?
  5. Thanks David (and also, thanks for such a ridiculously quick response). Great news! Other software I have used in the past for audio editing shows a diagonal line joining each sample value, making it look less jagged.
  6. When I zoom in on my waveforms in Logic (10.6.3, running on Mac OS 10.15.7) the waveform samples look incredibly pixelated and strange. Is this normal, or some kind of file corruption? I had an issue with Melodyne recently where it warned that the file was corrupted and the waveforms looked the same from within the Melodyne UI (square, jagged and pixelated as opposed to smoothly joined). I was concerned then, and now i'm noticing that all my waveforms look like this. Just want to check that something very wrong isn't happening to al my logic audio as I'm mid-way through a very big client job! Any ideas?! Thank you for any advice, Alex
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