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Force DRUMMER to use sidestick? [SOLVED]


Danny Wyatt
Go to solution Solved by David Nahmani,

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The easiest is to convert to MIDI and then to drag all the D1 notes one half step down.

 

snare-stick.gif.3b8cd38bacea82327d1d14b38b2c271b.gif

 

If you don't want to convert to MIDI, then you can use a simple script in the Scripter MIDI FX to transpose all D1 notes to C#1:

 

function HandleMIDI(event) {
   if(event instanceof Note && event.pitch == 38) {
       event.pitch = 37 ;     
   }
   event.send();
}

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The easiest is to convert to MIDI and then to drag all the D1 notes one half step down.

 

snare-stick.gif

 

If you don't want to convert to MIDI, then you can use a simple script in the Scripter MIDI FX to transpose all D1 notes to C#1:

 

function HandleMIDI(event) {
   if(event instanceof Note && event.pitch == 38) {
       event.pitch = 37 ;     
   }
   event.send();
}

 

Thanks!

Converting is not an option when we are just trying to come up with an idea, so the script is just perfect :)

How would I change the script to include more than 1 pitch? For example let's say I want D1 and D#1 to go to C?

I could duplicate the script, but I believe there's a way to add multiple rules inside an IF statement, right?

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You could use something like this:

 

function HandleMIDI(event) {
   if(event instanceof Note) {
   		switch (event.pitch) {
   			case 38:
   				event.pitch = 37;
   				break;
   			case 40:
   				event.pitch = 39;
   				break;
   		}
   }
   event.send();
}

 

Or use the factory preset "Drum Kit Designer Remapper":

 

Drum Kit Designer Remapper.png

 

 

Thanks.

The Drum Kit Remapper can be useful in certain situations indeed.

 

My question for the scripter is more like having several notes being pitched to the same note so the script would be like:

If the note is

a or

b or

c or

d or

e

 

pitch them all to

 

g

 

 

Something like that.

That way I could just change the destination note and it would affect all of them.

The remapper would require me to do it for all notes individually.

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Is there a way for the DRUMMER feature to use the sidestick instead of the normal snare hit?

When I move the dot to SOFT, it just plays the snare, but softer.

 

The script I posted here does just that.

That script allows you to redirect every Logic Drummer piece as well as turn it off.

In that same thread is a Velocity script that you can adjust the velocity from what drummer sets.

On the sidestick, sometimes that's just a little too loud and that's why I wrote that script, well not just for sidestick but all the other kit pieces.

In case one piece is too low, you can increase it as well.

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Is there a way for the DRUMMER feature to use the sidestick instead of the normal snare hit?

When I move the dot to SOFT, it just plays the snare, but softer.

One other thing to point out, depending on the setting within the edit for Logic Drummer, you actually have 3 types of snares, only one plays but the adjustment you make in the edit dictates which of the snares get played.

Redirect.thumb.png.a82b4a40b1aef6904b673696ad2d89d4.png

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Is there a way for the DRUMMER feature to use the sidestick instead of the normal snare hit?

When I move the dot to SOFT, it just plays the snare, but softer.

Another little tip.

While the Drummer track is selected, do a New TrackWith Same Instrument

NewTrackWithSameInstrument.png.302d97c1118cd7f24926cb23fffe3d0d.png

 

Make sure the create a midi region on the new track (red box)

AddToDrummer.thumb.png.99a150a015957b305ebf07a4fb37f688.png

 

Now the top is the drummer, but the botton is where you can add to the already playing drummer track.

Need a extra kick here or there, put it in the bottom track. :mrgreen:

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