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Automation not in sync [FIXED]


Music Dude

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I have sample accurate automation set to "Volume, pan, sends, plug-in parameters" but nevertheless the automation is nowhere near sample accurate. I like to automate/lower the volume of breaths in the vocal so they don't get too loud after compression. The automation doesn't sync with what I see and therefore the rides go into the vocal instead of just affecting the breaths.

 

To clarify: the automation is early. If I do a volume ride of a breath between words, the end of the previous word gets lowered and the end of the breath is still the full volume.

 

Anyone have any ideas?

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Hi,

 

This is a known bug that happens when having latency-inducing plug-ins in aux or output channel strips (happens in Logic 9 as well).

 

The easiest solution to force the automation to be compensated for is to set the output of the affected channel strip to a bus. Either that or (gasp!) compensate by manually moving the automation until it sounds right.

 

J.

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The easiest solution to force the automation to be compensated for is to set the output of the affected channel strip to a bus.

 

Very nice, thanks ! Until now, i always re align manually my automations, quite time consuming on a large session ...

 

Thanks to Eric Cardenas for that tip!

 

I agree having to do that for many tracks is just crazy. Having your tracks passing through an aux before reaching the output channel is perfectly acceptable, and sometimes a necessity (when dealing with submixes, for example).

 

J.

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I use submixes but still have delayed automation. But my submixes have their own plugins insert. I guess this re induce delay right ?

 

Not here. After setting the output of an automated track to a bus, the automation still sounds right even if there are more latency inducing plug-ins on the aux where the automated track's signal comes in. What doesn't get fixed is the visual delay caused by all the latency. This is another known bug/limitation: Graphics are not compensated for in Logic.

 

J.

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I don't get it. What's the point of doing all this if graphics are not compensated ? You still can't visually cut the breaths in a vocal performance, right ?

 

You can. Graphics are not compensated in the sense that what you hear is not in sync with what you see (you press play and audio starts a bit after the playhead starts moving), but that won't prevent you from cutting a breath by bringing down the automation based on what you see on the region (the waveform).

 

If you don't set the output of the automated channel to a bus, then you will have a problem for editing because it will sound wrong even if your automation edits look right.

 

Try it yourself in case that wasn't very clear.

 

J.

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