The Beatsmith Posted February 16, 2016 Share Posted February 16, 2016 Hi, I use flex time a lot, especially to edit drums. I've found that more often than not, when using t he kick and snare as a q-ref, the beginning of the transients is lost (see pics). Is there a way to adjust this a bit by default, or just get it more accurate? I'm sure there is, but i've always just worked around it, and often it's not actually audible anyway. Cheers! Ed Quote Link to comment Share on other sites More sharing options...
xchrisxtopher Posted February 16, 2016 Share Posted February 16, 2016 I would love to hear any helpful hints about this as well. Typically I adjust by hand each flex marker to ensure the initial transient isn't being chopped. Kick drums are the worst offenders. As an extra line of defense I use Acon Digital's Declick to remove any pops and clicks post-bounce in place (since the pops and clicks are never audible until after rendering). Quote Link to comment Share on other sites More sharing options...
David Nahmani Posted February 16, 2016 Share Posted February 16, 2016 Typically I adjust by hand each flex marker to ensure the initial transient isn't being chopped. To me that's the key step. @Ed, on your second screenshot you can see that the transient marker is at the wrong location, it should be moved a little earlier. You can adjust your transient markers in the Audio File Editor, using the transient editing mode: Logic Pro X: Use transient markers to edit I also see some DC offset in your audio signal, I would try to remove that while you're in the Audio File Editor (Functions > Remove DC Offset). Quote Link to comment Share on other sites More sharing options...
xchrisxtopher Posted February 16, 2016 Share Posted February 16, 2016 Even though manually adjusting flex markers per transient is the least amount of fun I can think of, I think it's way better than having to commit several hundred other actions such as Pro Tools' Beat Detective requires – tab to transient, slice, adjust timing, back-fill, fade, listen, readjust fade and region to clean up pops and clicks, next transient. Flex-Time: Turn on flex-time, move transient to desired note value, and adjust the flex marker to not chop off the transient – move on. Quote Link to comment Share on other sites More sharing options...
The Beatsmith Posted February 17, 2016 Author Share Posted February 17, 2016 Hi guys, Well, yes, I do manually edit it of course - but given that it does it on pretty much every transient hit, the purpose of the thread is to figure out if there's a way that Logic can simply start a millisecond or two earlier - a bit like in strip silence, you have the ability to adjust the initial time before the peak. It's quite a lot of work to go through a 5-6 min drum track and manually move every single transient marker, and means you can't use any of the quantise options if you're doing it 'quick and dirty'... Cheers! Ed Quote Link to comment Share on other sites More sharing options...
Darude Posted February 17, 2016 Share Posted February 17, 2016 I've got a 20 channel (of which 12 drum channels) 90 minute live recording which would need some tightening up... Let's just say I'm NOT going to want to manually move every transient marker... So yeah, it'd be nice to have a "move the transient marker X ms to the left, please" command in Logic... ----- That said (and off-topic, I'll make another feature request thread), does anybody know, if there's a possibility to have crossfades automatically done slightly before the actual cut? Say, if you edit several drum loops and you cut them to 16ths for eg., then build the one combo you want. Now, if you crossfade them to make it smooth (depending of course on the earlier region), it can eat the attack of your kick, claps, snare etc. If you could set the crossfade to start X ms prior to the cut so that it'd occur right before the "1", then the attacks would be intact. AL example Crossfade options EDIT: Oh, wait, I already did... viewtopic.php?f=41&t=97330&p=507760 Quote Link to comment Share on other sites More sharing options...
xchrisxtopher Posted February 17, 2016 Share Posted February 17, 2016 Well, yes, I do manually edit it of course - but given that it does it on pretty much every transient hit, the purpose of the thread is to figure out if there's a way that Logic can simply start a millisecond or two earlier - a bit like in strip silence, you have the ability to adjust the initial time before the peak. I totally agree with you Beatsmith, I'd love to not have to do it either. If anyone else has the answer, please inform! Quote Link to comment Share on other sites More sharing options...
Krotosound Posted August 4, 2017 Share Posted August 4, 2017 Hello to everybody! I discover this thread while looking for the mixture for my problem I faced with. So I got 4 hours of live multitrack record. And I need to make some time edits which includes audio quantize. Doing automatic transient detection places transient markers a little bit further than transients start. Is there any possibility to tweak detection algorithm, to make it accurate? If not - is there any chance to select all the markers and move them slightly earlier? I know about manual editing and esteem this kind of work. But 4 hours of record, 12 drum tracks, I can't waste so much time. Any ideas?? Thank you so much. Dima. Quote Link to comment Share on other sites More sharing options...
digichild Posted August 4, 2017 Share Posted August 4, 2017 Negative delay on the regions? Quote Link to comment Share on other sites More sharing options...
Krotosound Posted August 6, 2017 Share Posted August 6, 2017 Hi Digichild, Yes, all the transient markers are made with a little bit delay of the real peak start. So I need to move all the markers slightly back before quantizing. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
wolfonfire Posted January 26, 2018 Share Posted January 26, 2018 Hi, I use flex time a lot, especially to edit drums. I've found that more often than not, when using t he kick and snare as a q-ref, the beginning of the transients is lost (see pics). Is there a way to adjust this a bit by default, or just get it more accurate? I'm sure there is, but i've always just worked around it, and often it's not actually audible anyway. Cheers! Ed The Beatsmith, did you find any solution to this problem? Quote Link to comment Share on other sites More sharing options...
luckyal Posted November 23, 2019 Share Posted November 23, 2019 Running into this problem now and found this thread. Curious as to whether there's a way to filter selection by transients ONLY and EDIT>Relocate to nearest Zero Crossing. Quote Link to comment Share on other sites More sharing options...
Darude Posted February 27, 2020 Share Posted February 27, 2020 Hello to everybody!If not - is there any chance to select all the markers and move them slightly earlier? Dima. Dunno if this applies to how you work, but can you detect the transients, then slice the audio at the transients, then select all, move the region left corner enough to be before the transients + a tiny crossfade there + move the regions so that the transients hit where you want them on the grid? Quote Link to comment Share on other sites More sharing options...
JBberg Posted March 15 Share Posted March 15 Has there been an update on this? I'm on 10.7.5 and every single marker on kick is in the middle of the transient. Getting crazy pops and flams. It's a pain and makes me skip the whole thing most of the time. Quote Link to comment Share on other sites More sharing options...
Sir Hannes Posted March 15 Share Posted March 15 Same here. I deny any jobs editing live drums. Quote Link to comment Share on other sites More sharing options...
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