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About FLEX TIME ON DRUMS... 2 QUESTIONS IN ONE :)


Pablo Caputto

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Hey,

There is a common situation when you quantize drums in logic. I usually use polyphonic flex time, on 16th notes, and correct bad transient issues directly.. But everyone says that using slicing is the best.. and you should do the correction on the transient in the editor mode, select the "Q" and so on..

I find the second option very tedious and takes me a lot of time... 

so.. what option do you usually use?

and the second one: 

 

I find that when you use flex time on the drums... the sound changes for the worse... it loses attack and life... I find this in polyphonic mode and slicing mode...

so... how do you handle this?

 

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Hi David,

After conducting research on YouTube and tutorials, I've identified three methods to accomplish this.

-The first method, which I often use, involves selecting all the tracks and quantizing everything to 16th notes. Then, I correct any artifacts directly by double-clicking on the transient in the track area.

-The second method is outlined in these links. One is recommended by Apple, and the other is from this guy:

 

https://support.apple.com/en-us/102087#:~:text=If you want to quantize,then apply your timing adjustments.

-The third option involves people using quantization in a manner similar to Beat Detective in Pro Tools:

 

this guy as well 

 

So...

Now, I have a multitrack session. Regardless of whether I use slicing, rhythmic, or polyphonic modes, the sound of the drums worsens. For instance, the kick loses its attack, almost like there's a phase problem.

I've experimented with all the available options, but the issue persists.

 

I'm attaching two audio files here, one with Flex and one without. 

 

If you listen closely, you can hear how the kick drum loses punch

 

 

Capturadepantalla2024-04-15ala(s)20_02_40.thumb.png.325d8d47f9eda0c7c22c7594f8d6e0e7.png

 

 

 

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8 hours ago, Pablo Caputto said:

Regardless of whether I use slicing, rhythmic, or polyphonic modes, the sound of the drums worsens. For instance, the kick loses its attack, almost like there's a phase problem.

Check the transient placement in the Audio File editor, in transient editing mode? See this: 

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Sorry, David, I don't understand you. Are you asking if I checked the transients? If so, yes, I did, but the issue still persists. When I mentioned that it's tedious, it's because of this—checking every transient in every drum track takes a lot of time. That was the reason why lately I simply used Flex Time in polyphonic mode (without using groups or Q) and only corrected the poorly quantized distortions. But the issue is that it degrades the audio quality as I said before..

Did you notice any difference in the audios?

 

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First, I would like to understand which method we are talking about, because I proposed 3 methods. I assume you are referring to the one of selecting a group, setting the Q, and checking the transients. The next question would be, which tracks do I check the transients on? Because some suggest checking only the kick and the snare... others suggest doing it with all tracks... What do you suggest? thanks for your help man

 

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For example, I want to remove that transient so it doesn't quantize there, since it shortens the duration of the hi-hat, but if I remove that one, it removes it from all the tracks (It's aligned with the kick that has the q reference). I tried removing the q from the hi-hat and unchecking the editing in settings, but it doesn't work. Do you know how to do it?

Captura de pantalla 2024-04-16 a la(s) 12.22.13.png

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No, it didn't work... I found out that you need to select the track, ungroup it and fix the transient... then regroup those tracks... But I can't make it sound bro. I was there all day, and the artefacts are endless...there is always a new gap...it's annoying...

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Ok for me, the key is slicing mode, fill gaps deselected and placing the transient markers properly. 

If all else fails, do it old school, slice by hand and quantize the regions in the Event List. That's what I used to do back in the day. Takes a lot of time though, so better be patient. But there's zero distortion, and you have total control over each individual edit. 

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I gave up, I'm going to record without quantizing the drums... the drummer is good, but I wanted to put it super on a grid... I'll keep looking another time, because I have to move on...

If you have any video of the method you propose, share it with me, I appreciate it bro

 

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Hi David, Im still trying to solve this hehe..

I followed all the steps in this article: https://support.apple.com/en-us/102087

It's going better, but I still can't solve these problems:

I really don't understand why logic places the kick there, if the transient is well selected.

When I turn off the Q, to correct in this case, for example the kick drum... (is not properly in the grid) the track somewhere in the song is going to be screwed.

I don't know if I should add more Q in the overhead for example.

70% is well quantized, but when this kick section comes in quarter notes, this phase change is generated in the kick and snare.

Any ideas?

 

Capturadepantalla2024-04-18ala(s)08_29_25.png.38e60eed833285cbb2b5783c9ecf1e79.png

 

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